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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About daviderosa

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  1. [quote name='Caste' timestamp='1308146443' post='4823597'] Hi David, this is the perfect location to ask for these issues, and I'm really sorry that the reply took so long.[/quote] No problem for the delay [quote]As Jeff's Readme reads: [quote]If you use the code for your own projects please give me credit, or mention my web site somewhere in your program or it's docs.[/quote] You should be fine if you did that, though I didn't see something like that in the Android Market.[/quote] Shame on me. I've already corrected that on the app description. I guess It'll take a while to refresh the web content. Finally, I unpublished the paid version and released all the features with the free one. I just put an ad at the top of the preference screen. Thanks for the response!
  2. Hi all. I've ported the code of NeHe's tutorial 09 to an Android Live Wallpaper and was accused of ripping off its code to make it: "Too bad you ripped this source code off from an Android OpenGL tutorial. Must be hard when other people do the work for ya huh?" Although it's not based on any [b]Android[/b] Opengl tutorial, it's based on Nehe's Tutorial 09. This is the Market page for it: [url="https://market.android.com/details?id=com.forgottensystems.starslwp.lite"]Dancing Stars - Android Market[/url] While it's true that I based my work on the tutorial, I made several modifications to it, as for personalization, performance & quality control, etc. So, based on this, I have two questions: [list=1][*]I'd like to provide the Android port of the code, who should I contact?[*]Is it legal or correct to sell the "advance" version of the live wallpaper? If it's not, I'll gladly remove it from the Android Market.[/list] While I get a response, I'm removing the pay version from the Market.. I'm deeply sorry for any inconvenience I may have caused. Regards. David Erosa