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SenatorBobDole

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About SenatorBobDole

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  1. Loyalty and cowardace in America

    I think a lot of people have some miss information about the story as well. The news where I am at is telling it as if the coach saw it, told someone, and then didn't say anything else. It seems that someone else saw it and reported it to the coach who then reported it to his boss. It seems like the coach is being made the scapegoat for the people hire up that decided not to act.
  2. Returning an Object [Java]

    Your method getNumber is returning a reference to an object, essentially a pointer. So you're printing a pointer which is a memory address, and that is why it seems like you're printing a random number. If can either have getNumber return the number that you want, or you can over ride the objects toString method to print what you want. A couple options for you.
  3. Unity license under 100.000

    There's always the possibility they won't find out. But if they do you won't be fined, you'll be sued. That means you have to pay fines as well as pay for court costs. Having something like that on your record could also make it hard to be hired by a software/game company. Short answer, don't do it. It isn't worth it.
  4. Files can always be recovered no matter what you do...

    The problem has to do with what Telastyn said, that the hard drives are actually analogue. The area that is considered a "bit" is composed of tiny granules. If you were to go through and write a 0 over every bit on the hard drive only once, some of the granules in the bit area might not get converted, and a computer forensics specialist has equipment that looks for this. As was mentioned before, writing 0's to the disk multiple times helps to make sure that the granules have all been converted.
  5. Unity [web] Wordpress as CMS | Or other CMS

    WordPress IS a CMS, to answer you're question Deah&Taxes. Wordpress is really easy to set up, they call it their, "Five Minute Installation" and while it might take more than five minutes, it IS really easy.
  6. Why do three succeed where an army may fail?

    @A Brain in a Vat: That's where the stealth comes in. ;-) Other than stealth, I think a big part of it is that these heroes are the best of the best. The "regular" army either doesn't have magic to protect themselves, or not enough magic. I agree that it could be written better. Like having it so the army engages other enemies while you take on the big bad guys with the special magic/weapons/sacred items that you have.
  7. Design Document

    I like the idea of using web technologies to deliver the document. Maybe have it in a local folder so it isn't public. Of course, if it is a company doing this, a wiki on the companies intranet would be easy to set up.
  8. Kinematics Problem

    I thought at first he was asking how to tell if two vectors will meet at the same location. I guess he is asking if two vectors intersect. That is a slightly more complicated question that I didn't know off of the top of my head so I googled it. But it is late and I wasn't finding anything that looked familiar from Calculus, but there are a few sites out there with how to calculate this. Sorry for the incorrect answer before. As far as the number of solutions, this will have three types of solutions; no solution if the two vectors do not meet, a single solution at the point where the two vectors meet, or infinite solutions if the two vectors are starting at the same point and traveling in the same direction.
  9. Kinematics Problem

    Adding the velocity/vector to your starting points will give you your ending points, so you can just compare the ending points to see if they would end up at the same position. Here's an example: Say you have 2 2D Points a, b where a = (2, 3) and b = (0, 0). The 2 points each have a 2D velocity vector A, B respectively where A = <9, 7> and B = <12, 9>. The end points for a and b are a' and b' respectively, and we calculated them like so: a' = a + A = (2, 3) + <9, 7> = (2 + 9, 3 + 7) = (11, 10) b' = b + B = (-1, 1) + <12 , 9> = (-1 + 12, 1 + 9) = (11, 10) So a' is now at (11, 10) and b' is also at (11, 10). My example is in 2D, but making the switch to 3D should be trivial.
  10. So much for the end of days...

    [quote name='DaveMS' timestamp='1306015914' post='4813985'] ...And I mean no offense to americans, I know most of you are perfectly normal... [/quote] If you want to see how crazy it can get over here, google "Westboro Baptist Church".
  11. o wise one guide me

    Actually, I'm not sure about SDL on windows, but it uses OpenGL on Linux and Mac OS. The instructions for using SDL will tell you which libraries you'll need. I dabbled in it a long time ago, it is not too hard to learn.
  12. o wise one guide me

    Yes and yes to your two questions. But I wasn't endorsing using other engines. I was saying to build the game from scratch. Then you'll have a better idea what kind of things are needed in a game engine. Then make another game and see what is needed for that and so on.
  13. o wise one guide me

    I'm also a CS student who had been out of school for a while. I remember how frustrating it was to relearn a lot of what I ha forgotten in Algebra. Your curriculum should take you through Calculus, and if you need to take math electives like I do, go with linear algebra. I agree with Ebontide, that you need to start with the basics and build a strong foundation in those. Also, before someone else says it, when you get the basics down, try building a game not an engine. Use SDL to build Tetris or something similar.
  14. Passing pointer of a struct to a function

    You are right, but they said they were using a struct. I know that a class is essentially a struct with functions, but can a struct inherit from a class? I haven't tried, but even if it can't, I was going to suggest they use a class instead of a struct, since it would work the same, and give them what they want. But I was waiting for them to give me more info on what they need... :-)
  15. Passing pointer of a struct to a function

    I planned a response that talked about interfaced and virtual classes when I realized something, it won't work with a struct. What is it that you are trying to do, as in what specific problem are you trying to solve with this?
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