ProgramGuruCpp

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  1. Problems with DLL file and MS Visual C++ 2010

    You know, I hadn't even thought of checking my DirectInput code. See, I've been working through this book (Advanced 2D Game Development by Jonathan S. Harbour) so I assumed its code was correct. Taking a closer look, however, and the book code was right all along; the mistake was on my part.   I had: keyboard->SetDataFormat(&c_dfDIMouse); instead of: keyboard->SetDataFormat(&c_dfDIKeyboard);   Thanks for the help. I feel rather stupid for making such an idiotic and simple mistake...but it's all better now.
  2. Hello,   I am having issues getting input from the keyboard with various game projects I've been making with Microsoft Visual C++ 2010 and using DirectInput. I can build and run all projects fine, but I cannot seem to get any keyboard input for my game projects. I've noticed that, when debugging, when I first press a key in the program I get a new message in the debug output window in Visual C++: 'CollisionDemo_BR.exe': Loaded 'C:\Program Files\Dell\QuickSet\dadkeyb.dll', Binary was not built with debug information.   This only happens when I press a key for the first time in the program. I've tried changing projects from debug to release, but that did not seem to work. I cannot change "dadkeyb.dll", for it is a Dell file. I'm not sure what I'm supposed to do to get rid of this problem. I've done numerous searches and I can't seem to find anyone else with the same problem.   I thank any in advance for taking the time to look at this and I look forward to a reply.