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About glut_user

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  1. thanks i will have a look at that. so basically i just want to have some 3d objects that interact with each other. but they interact with each other differently, depending on the type of object. eg if you a cube hits a sphere, it bounces off. if the cube hits a cube, it goes through it. how would i do this?<div><br></div><div><span class="Apple-style-span" style="color: rgb(28, 40, 55); font-size: 11px; line-height: 16px; ">do u think this will be a very hard task for someone who has only really read up on basic stuff on openGL? (such as just chapters 1-3 on the redbook, and just nehe lessons 1-5)?&nbsp;</span></div>
  2. okay...but is there any tutorials i can find on this? i really don tknow much about openG. just how to draw some cubes etc from the nehe tutorials. if there is a tutorial with code examples that would be great!
  3. <div>I am trying to get 3D objects to move and interact with each other. They will collide and move in other directions when such a collusion occurs. How would I go about doing this?</div><div><br></div>
  4. glut_user

    how to use glut instead of glaux for everything?

    <br /><br /><br /> never mind i found this http://www.gamedev.net/topic/275238-gluax-replacement-code/ and it fixes it. although i dont know what the glaux replacement code was usefull for then? coz thats seperate?
  5. Hi everyone, I have been using freeglut and simply replacing the "#include <gl\glaux,h" with glut.h instead and also the linker to freeglut. It all worked fine until lesson 06. I really want to be able to learn the rest of the tutorials as i need this for a project. But I am only allowed to use freeglut. So my question is, how can we modify lesson 6 and the lessons after that easily to use glut instead of glaux? is it possible? any help would be greatly appreciated! thank you!
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