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About radamist

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  1. radamist

    2D terrain

    Thanks for the answers, I will take a look. I was also thinking about Box2d physics engine, do you think it's a good solution?
  2. radamist

    2D terrain

    Hello all. I want to create a simple moon lander game and want to have nice looking moon terrain. What will be the best method of creating nice looking terrain+collision detection for 2d side scroller. I know I can do it with the tile maps but from what I understand with tile based terrain you can have only rectangular shaped surface. is there any other method of creating terrain with slopes, elevations, curves etc... ? By the way I'm trying to do it in SDL. Thank you
  3. radamist

    Another Directx book question

    I checked your review on Amazon thanks a lot. Inner voice within is telling me that I'll be getting both books BTW I also read good reviews on Frank D Luna's - Introduction to 3D Game Programming with DirectX 10. Is it a good book to start with Directx or it's more advanced?
  4. radamist

    Another Directx book question

    Thank you for all your answers. Nobodyknows - thanks for saving my time. DirectDraw looks dead like a Dodo Yes I could go and use SDL or other libraries but I decided to learn more stuff, I'm not in a hurry or anything. I checked Harbour's other book and found [font=Arial, Helvetica, sans-serif][size=2]Advanced 2D Game Development [/font][font=Arial, Helvetica, sans-serif][size=2]promising[/font][font=Arial, Helvetica, sans-serif][size=2]. [/font]http://www.amazon.com/Advanced-Game-Development-Jonathan-Harbour/dp/1598633422/ref=pd_bxgy_b_img_b The book reviews are always a dodgy business. I remember lot of books (not only in IT) that had negative reviews but for me worked well and I liked them, I guess it's all personal.
  5. I have more or less good C++ knowledge and decided to move to next level and start graphic programming with Directx, for a starter I'm thinking about simple 2D game design, 3D would be an overkill at this moment. Friend of mine has [font=Arial, Helvetica, sans-serif]Tricks of the Windows Game Programming Gurus (2nd Edition) which covers Directx 8 if I'm correct. From Amazon reviews it looks good book but my concern is that it's too old for 2011. So my question is is it worth borrowing this book or shall I go directly for a new books? [/font] [font=Arial, Helvetica, sans-serif]Can you recommend any good Directx book? [/font] [font="Arial, Helvetica, sans-serif"] [/font]
  6. radamist

    Main concepts of 2D game art/animation

    Thanks again. Really helpful tips. Your posts can be used as a reference material for beginners.
  7. radamist

    Main concepts of 2D game art/animation

    Thank you for a detailed answer. Yeah maybe that Outland game published by a major game company Ubisoft was a bad example for a beginner game designer, I just liked the main character smooth and dynamic animation. Quick question - you mentioned Tablet PC, we were thinking about drawing pad because it's cheaper, is there big difference? We are aiming more for vector graphics so I guess we will go for Illustrator (we already have Photoshop). Post-it pad is a nice trick, never thought of it in a digital age Thanks again
  8. Hello dear game artists. I want to start designing 2D games (noob coder here) with the help of my wife who is a talented painter with little Photoshop experience. She promised me to help in art side of the game and wiling to start learning digital part of the art. Now my question is about 2D animation concepts: I know how pixelart sprite system is working, all clear there, but what about games like Outland http://www.youtube.c...h?v=MYQUFFR3KkQ I don't think it's just simple pixelart made in MS paint. I read lot of similar forum posts about this. Some are suggesting using flash and third party libraries like gameswf, some use various 2d skeletal animation apps, some use Maya 3DMax to create 3D models and then convert them to 2D, etc... Now my problem is I can't just tell to my wife to start learning dozens of 2D, 3D, vector, animation and photo software. Can anyone tell me what path we should take to achieve smooth, dynamic and colorful animation in 2D games? what graphical programs and what method will be most effective -Flash? 3Dmax? 2D animation software? plain Photoshop vectors layers? did I miss anything? Thank you
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