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About FrankNatividad

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  1. Made a pancake baby and I'm suffering with joy.
  2. Only that which can be given can make me happy.
  3. FrankNatividad

    HTML5 WebSockets made Easy!

    Well the latency isn't too bad but it just depends how far the user is from the server. I don't see it growing too harshly because the kinds of apps that are being run at the moment are very minimal.    I'm still developing the core idea of LUA + HTML5, which helps development become faster.   Try it out, there is a link in the videos description. Frank N.
  4. FrankNatividad

    HTML5 WebSockets made Easy!

    Hi,   I'm developing this platform which makes HTML5 WebSockets easy. It will cut the learning curve on development, and makes prototyping faster.  I've been developing the platform I call 'Scribble' for about 6 months now, and it's showing progress. I want to increase awareness of the technology to game makers and app makers because a lot of the time we just want to make ideas happen. The platform takes away the overhead of Server development and just gives you what you need to hit the ground running.    The next you might want to know is where to see it. I believe in video tutorials instead of written tutorials, so I've attached a tutorial where I create a game walk around. You should be able to walk around and see others that are also connected within fifteen minutes. The time frame is amazing because of two things: Scribble and enchant.js. Using a game engine and Scribble, you can prototype within a few minutes because the average is managed for you.    I'd like you to join me in this new platform development!  Check out the video below tell me what you think and if you're interested in trying it out I'll put some additional links below the video.   Thanks!     Register(FREE). http://scribble.franknatividad.com/
  5. How much does a Hipster weigh? an.............Instagram. Happy Thursday :)
  6. Anyone got a moto helmet ........ i'm in the mood to harlem shake!
  7. FrankNatividad

    HTML5 Online Games/Apps

    Here is a better way to see the project.   Here is a walk around using enchant.js and Scribble the project.  
  8. I'm looking for people interested in making Multi-user Web Apps in HTML5. Please get back to me if you're interested. Thanks.
  9. FrankNatividad

    HTML5 Online Games/Apps

    Hi again,   I was trying to setup the testing bed for developers that may be interested and put up a simple tutorial to get everyone started. I'm building content as time goes on and I'm very passionate about this whole thing.   I'm looking to build a community around this and help WebSockets GROW!   If you're interested in helping with the server side stuff let me know I'm looking for anyone that is interested!   Here is the website: http://scribble.franknatividad.com   Here is the first tutorial:   Thanks Frank N.
  10. Startup company interview holy shit that was awesome. I got my butt kicked during the interview how sick is that!
  11. FrankNatividad

    HTML5 Online Games/Apps

    Hi,   I'm developing a new service for HTML5 WebSockets and looking for testers that might be interested in making online games using this technology. The learning curve is little compared to just starting from scratch. The benefits will bring quick return and the best part is..it's free.   If you're just starting out don't worry too much it's just HTML5 nothing intense. The server end concept is based on an idea I had.   I'm a senior at my university and this is my first prototype to a concept I've been working on for a few months. If you are interested in hearing more please get back to me.   There's no pay, this is not for research, and this is just for fun. I'm trying to push the technology and I know free service and open community helps.    Email: contact@franknatividad.com Frank N.      
  12. FrankNatividad

    How to hold account information!

    Hey guys! Sirisian: Thank you for opening my eyes to that I had a misconception should have checked the complexity before judging it for speed lol Thank you! hplus0603: Actually had that in mind because it makes a lot of sense just to have an object that will house all important user data in a centralized object without having to do multiple calls around the code. And yea your right I shouldn't worry so much about speed when that isn't the issue lol I think the missing code for the speed issues to arise is in order first! braindigitalis: Giving different gateways to access the same set of data sounds a lot better than just one access route! Thanks for the suggestions I really just wanted feedback because I know this forum is full of guys who know the solutions to these minor hurtles. -Frank N.-
  13. Hello, I'm writing a threaded server in c++ and using an Object called DataStore to hold all important variables that will be used through out the threads. This works out great with a `map` but I might move over to a vector<pair<>> because the amount of Object inside DataStore will be very small. My main question comes from the Sessions that each player will have when connecting to the server so I can keep track of all their online states and sub information. I was thinking of using a `map` but! I know insertion into a map is pretty slow and `map`'s so should I worry at this point? Or is there anyway to index the Sessions so I can access their information like a `map` based on port because I'm using UDP as my protocol. Or is it best just to do a `list` and go through them all which sounds pretty bad but not exactly sure at this point. -Ty -Frank N.-
  14. Hello, I've started work on an iOS Product but have very little design concept when it comes to actors knowing about each other. I know this might be a simple design but I just want to understand how others go about doing it because I was thinking of pooling actors and passing a pointer to the pool to each actor so it can interact with it. I'd like some help with this if anyone can give me some feedback that'd be awesome -Frank N.-
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