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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About FrankNatividad

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  1. Made a pancake baby and I'm suffering with joy.
  2. Only that which can be given can make me happy.
  3. Well the latency isn't too bad but it just depends how far the user is from the server. I don't see it growing too harshly because the kinds of apps that are being run at the moment are very minimal.    I'm still developing the core idea of LUA + HTML5, which helps development become faster.   Try it out, there is a link in the videos description. Frank N.
  4. Hi,   I'm developing this platform which makes HTML5 WebSockets easy. It will cut the learning curve on development, and makes prototyping faster.  I've been developing the platform I call 'Scribble' for about 6 months now, and it's showing progress. I want to increase awareness of the technology to game makers and app makers because a lot of the time we just want to make ideas happen. The platform takes away the overhead of Server development and just gives you what you need to hit the ground running.    The next you might want to know is where to see it. I believe in video tutorials instead of written tutorials, so I've attached a tutorial where I create a game walk around. You should be able to walk around and see others that are also connected within fifteen minutes. The time frame is amazing because of two things: Scribble and enchant.js. Using a game engine and Scribble, you can prototype within a few minutes because the average is managed for you.    I'd like you to join me in this new platform development!  Check out the video below tell me what you think and if you're interested in trying it out I'll put some additional links below the video.   Thanks!   http://www.youtube.com/watch?v=dlmTFl1U1oE   Register(FREE). http://scribble.franknatividad.com/
  5. How much does a Hipster weigh? an.............Instagram. Happy Thursday :)
  6. Anyone got a moto helmet ........ i'm in the mood to harlem shake!
  7. Here is a better way to see the project.   Here is a walk around using enchant.js and Scribble the project.   http://www.youtube.com/watch?v=dlmTFl1U1oE
  8. I'm looking for people interested in making Multi-user Web Apps in HTML5. Please get back to me if you're interested. Thanks.
  9. Hi again,   I was trying to setup the testing bed for developers that may be interested and put up a simple tutorial to get everyone started. I'm building content as time goes on and I'm very passionate about this whole thing.   I'm looking to build a community around this and help WebSockets GROW!   If you're interested in helping with the server side stuff let me know I'm looking for anyone that is interested!   Here is the website: http://scribble.franknatividad.com   Here is the first tutorial: http://youtu.be/VicWk7S6Jl4   Thanks Frank N.
  10. Startup company interview holy shit that was awesome. I got my butt kicked during the interview how sick is that!
  11. Hi,   I'm developing a new service for HTML5 WebSockets and looking for testers that might be interested in making online games using this technology. The learning curve is little compared to just starting from scratch. The benefits will bring quick return and the best part is..it's free.   If you're just starting out don't worry too much it's just HTML5 nothing intense. The server end concept is based on an idea I had.   I'm a senior at my university and this is my first prototype to a concept I've been working on for a few months. If you are interested in hearing more please get back to me.   There's no pay, this is not for research, and this is just for fun. I'm trying to push the technology and I know free service and open community helps.    Email: contact@franknatividad.com Frank N.      
  12. Hey guys! Sirisian: Thank you for opening my eyes to that I had a misconception should have checked the complexity before judging it for speed lol Thank you! hplus0603: Actually had that in mind because it makes a lot of sense just to have an object that will house all important user data in a centralized object without having to do multiple calls around the code. And yea your right I shouldn't worry so much about speed when that isn't the issue lol I think the missing code for the speed issues to arise is in order first! braindigitalis: Giving different gateways to access the same set of data sounds a lot better than just one access route! Thanks for the suggestions I really just wanted feedback because I know this forum is full of guys who know the solutions to these minor hurtles. -Frank N.-
  13. Hello, I'm writing a threaded server in c++ and using an Object called DataStore to hold all important variables that will be used through out the threads. This works out great with a `map` but I might move over to a vector<pair<>> because the amount of Object inside DataStore will be very small. My main question comes from the Sessions that each player will have when connecting to the server so I can keep track of all their online states and sub information. I was thinking of using a `map` but! I know insertion into a map is pretty slow and `map`'s so should I worry at this point? Or is there anyway to index the Sessions so I can access their information like a `map` based on port because I'm using UDP as my protocol. Or is it best just to do a `list` and go through them all which sounds pretty bad but not exactly sure at this point. -Ty -Frank N.-
  14. Hello, I've started work on an iOS Product but have very little design concept when it comes to actors knowing about each other. I know this might be a simple design but I just want to understand how others go about doing it because I was thinking of pooling actors and passing a pointer to the pool to each actor so it can interact with it. I'd like some help with this if anyone can give me some feedback that'd be awesome -Frank N.-