SamLittler

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About SamLittler

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  1. Aggie just said "if I had the patience, I'd be a doctor by now!"
  2. Hi all,   I'm currently developing a web-based Harry Potter RPG and I'm looking for a graphic designer who'd be willing to design and create 2d maps of all the locations that a player may visit so that I can implement them later on. This is a not for profit development - at least for the foreseeable future - but if it works out okay, I may move into developing a unique game in the future using the same engine.   I've already added quite a lot of functionality into the game including a working inventory, equipment, skill set, achievement book and collection book. It wont take me too long to add the rest of the basic functionality, but graphic design can be quite time consuming and I feel at this point I can't do it all myself.   This is the kind of style I'm going for (and have implemented);     Players will be able to interact with the environment by using drop-down menus over each 'tile' and be able to move to different environments by using doors and fireplaces.   If you're interesting in knowing more, feel free to add me on Skype (samuel.littler) or contact me via email (prinsig.webmaster@gmail.com).   Many thanks,   Sam.   P.S. If this topic is in the wrong section, I'm sorry, but it seemed the most suitable.    
  3. Hey guys, I've just come to ask a few 'what would you suggest' questions that I have. I've started creating a 2D, multi-player space game and I was wondering if I should use procedural generation to create the map as players (randomly positioned around the galaxy) move into it, or whether I should create it all at the beginning? What are the pros and cons of each? I've got a rough understanding of how procedural generation works, but I can't help but think there are potentially a lot that could go wrong. I suppose I'm just looking for a few opinions so i know in which direction to take this. Many thanks, Sam.