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About AlanSmithee

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  1. Very pleasant art style!
  2. AlanSmithee

    Winter is coming!

    Very nice timelapse!
  3. AlanSmithee

    Launched Spellbound on Steam

  4. AlanSmithee

    Spellbound Game Play Video

    Very nice. I like the spell that looks like you kind of flinging away with a sideways motion. I am totally unfamiliar with VR so can't comment on the experience, but it looks good compared some other VR games I've seen. Must be a challange to find things that works for VR I guess.   BTW, where is the crow? Did you cut it?
  5. AlanSmithee

    March 2016: Funding ran out

    Seems to me that early access could actually be a viable option, since it could help fund your continued development. People buying a game during early access is well aware of what they are buying - the early access to a game that isn't complete yet. As long as you release a build which is stable but not feature complete, I think you should be fine. This is one situation where I think the concept of early access actually makes a lot of sense, maybe you should think about it before dismissing it.
  6. AlanSmithee

    Renderer bells and whistles

    Indeed, looks great!
  7. AlanSmithee

    Personal Update

    Glad u made it!
  8. AlanSmithee

    Many huge announcements!

    Congratulations, well deserved. Have to agree with Stormynature though - a move like that might damage your reputation. It worked for Game Dev Tycoon because of the genre, in fact I think it was a super clever PR trick.
  9. AlanSmithee


    It's amazing how stuff that are just minor details turns out to be major features at times.. Maybe a pet focused game like Pokémon would do well in VR? As you say, it's hard to imagine how much this impacts the gameplay by just reading about it, but I'll take your word for it. Sounds kind of like Navi in Zelda OOT. Please leave out the "HEY! Listen!" part though ;)
  10. AlanSmithee


  11. AlanSmithee

    Smoothing out level 2 and 3.

    Seems like simple but effective solutions - nice!
  12. AlanSmithee

    If an RPG falls in a forest, but the trees suck, does anyone care?

    [quote name="Servant of the Lord" timestamp="1447441299"]Here's one-third trunk and two-thirds leaves: [url=http://puu.sh/lkeX0/765eb995dc.png]http://puu.sh/lkeX0/765eb995dc.png[/url] I think it does look nice. I'll probably do a mix, and make the leaves vary.   (note: shadows not yet corrected in that shot)[/quote] Looks great!
  13. AlanSmithee

    Sea-VR Post mortem

    Nice post. It sounds like you're doing just fine. Not everything is measurable in money even if it probably feels like it running your own business. If you haven't already, check out Oculus connect 2 keynote and live coding session. John Carmack is a true inspiration.
  14. AlanSmithee

    June Update

    I found your story very conpelling up until the part where you start throwing fireballs at your wife. Why would someone who is willing to do everything to save his dying wife just turn around and start killing her with fire? Even if she is an undead. I think the story has more potential then to just end in a "throwing fireballs to kill zombies" scenario. I realize that you have time/money constraints, so im not saying to intresse the scope, but I feel like the story and the game isnt connected as it is.
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