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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About AlanSmithee

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  1. My strong recommendation is a JavaScript stack for both backend (NodeJS) and frontend. It's a stack that scales both in performance and productivity and it has a thriving community. On top of using modern ES6, there are a ton of available frameworks to help you, my personal favorite being React.
  2. Very pleasant art style!
  3. Very nice timelapse!
  4. Congratulations!!
  5. Very nice. I like the spell that looks like you kind of flinging away with a sideways motion. I am totally unfamiliar with VR so can't comment on the experience, but it looks good compared some other VR games I've seen. Must be a challange to find things that works for VR I guess.   BTW, where is the crow? Did you cut it?
  6. Seems to me that early access could actually be a viable option, since it could help fund your continued development. People buying a game during early access is well aware of what they are buying - the early access to a game that isn't complete yet. As long as you release a build which is stable but not feature complete, I think you should be fine. This is one situation where I think the concept of early access actually makes a lot of sense, maybe you should think about it before dismissing it.
  7. Indeed, looks great!
  8. Glad u made it!
  9. Congratulations, well deserved. Have to agree with Stormynature though - a move like that might damage your reputation. It worked for Game Dev Tycoon because of the genre, in fact I think it was a super clever PR trick.
  10. It's amazing how stuff that are just minor details turns out to be major features at times.. Maybe a pet focused game like Pokémon would do well in VR? As you say, it's hard to imagine how much this impacts the gameplay by just reading about it, but I'll take your word for it. Sounds kind of like Navi in Zelda OOT. Please leave out the "HEY! Listen!" part though ;)
  11. Congratulations!
  12. Seems like simple but effective solutions - nice!
  13. As fastcall22 said. More precisely you can apply paging using "skip take". For example: // things are of type DbSet var pageSize = 10; var page = 2; // passed in from view var pagedResult = things.AsQueryable().Where(thing => thing.IsAccesible).Skip((page - 1) * pageSize).Take(pageSize).ToArray();
  14. [quote name="Servant of the Lord" timestamp="1447441299"]Here's one-third trunk and two-thirds leaves: [url=http://puu.sh/lkeX0/765eb995dc.png]http://puu.sh/lkeX0/765eb995dc.png[/url] I think it does look nice. I'll probably do a mix, and make the leaves vary.   (note: shadows not yet corrected in that shot)[/quote] Looks great!