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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

swissplayers

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  1. In 1989, reLINE Software has released the strategy game Oil Imperium for Amiga, Atari and C64. Now, this successful game goes Xbox 360 Indie with Oil Magnate. Despite the new design, new sounds and various other improvements compared to the original, Oil Magnate still preserves every aspects of its original entertainment value. The target of the game is to promote and sell oil and defeat your competitors either with legal or unfair methods. Play against up to 3 other local players or computers. Choose from one of four different targets: best after a period, be the first investing a certain amount, reach a certain market share or wipe out all other competitors. There are 9 oil-producing regions to promote your oil: Alaska, North America, Central America, South America, Europe, Russia, Gulf-Region, Indochina and Australia. Each region has its own oil price, demand and ground characteristics. Sabotage your rivals by engaging a secret agent that ignites oil fields, destroys tank storage, manipulates oil prices and demands on the international markets. Hire a security company to protect yourself against these terrorists. Prove your skills in 3 different mini games. Construct oil pipelines when workers need your help, drill wells manually and extinguish burning oil fields using dynamite. [b]Download the full and demo version of Oil Magnate here:[/b] [url="http://marketplace.xbox.com/en-US/Product/Oil-Magnate/66acd000-77fe-1000-9115-d80258550ac1"]http://marketplace.x...15-d80258550ac1[/url] Support us on facebook and get the latest news about the game. [url="http://www.facebook.com/pages/Swissplayers-Game-Studios/147147305336972"]http://www.facebook....147147305336972[/url] [attachment=11230:cover_OM.png]
  2. Hello indie game developers According to [url="http://create.msdn.com/en-US/home/faq/xbox_live_indie_games#xboxfaq089"]Microsoft's indie game restriction[/url], developers from another country than the United States, Canada, United Kingdom, France, Spain, Italy, Sweden, Norway, Netherlands, Denmark, Ireland, Singapore, New Zealand, Australia, Japan or Germany are not allowed to submit an XBOX indie game to Microsoft. We, Swissplayers Game Studios, have had the same issue. We are two swiss guys, living in Switzerland and are therefore not allowed to submit any games. So we had to found a company in Germany. We think that there are a lot of great developers outside the above mentioned countries. If you are one of these developers who would like to submit XBOX indie games let us know. We will host your game with our account and transfer the payout through our company. If you are interested, please let us know. Our contact datas can be found on our website www.swissplayers.com. Andreas Lenggenhager Swissplayers Game Studios
  3. We started 15 months ago with the development of our own indie game. Now, 3 months after our first release, we currently finished the second release for the XBOX360 console. Check out this game.... [b]Youtube Trailer:[/b] [url="http://www.youtube.com/watch?v=RP2SlfyO48Y"]http://www.youtube.c...h?v=RP2SlfyO48Y[/url] [b]Release Date (Xbox 360 Indie Game Marketplace):[/b] 15th of October 2011 [b]Description of the game:[/b] [b]World Wars II - Pacific Conflicts[/b] is an action based 2.5 dimensional war game. In the sequel of World Wars- European Conflicts, you will play 3 major Pacific campaigns during World War II, each divided into 5 separate missions. All 15 missions can be played as singleplayer or alternatively in cooperation mode on split screen. The particular conflicts are played with up to 13 different units, where each unit type is fully controlable by the player. Land battles are fought by soldiers, tanks, jeeps, zodiacs, motocycles, anti-aircraft guns and artillery. Air support is provided by jets and bombers. Battleships, destroyers, aircraft carriers and even submarines come onto stage during sea battles. In the new multiplayer mode you play in teams of 4 players against each other. On 10 different maps, each one with its unique strategic ingenuity, you play one of three playmodes. Control the strategic points on the map in capture the flag, find and bring back the hidden gold treasure faster than your opponent in save the gold or fight until last man standing in deathmatch. Support us on facebook and get the latest news about the game. [url="http://www.facebook.com/pages/Swissplayers-Game-Studios/147147305336972"]http://www.facebook....147147305336972[/url]
  4. Check out our new trailer on youtube. [url="http://www.youtube.com/watch?v=z3lwOYL2FHk"]http://www.youtube.c...h?v=z3lwOYL2FHk[/url]
  5. checkout the second operation. it is the other way around. kill all thomies. and besides, it's an indie game ... do not take it too seriously - just enjoy ;-)
  6. [media]http://www.youtube.com/watch?v=z3lwOYL2FHk[/media] [b]Full Version: [url="http://www.swissplayers.com"]http://www.swissplayers.com[/url] Demo Version: [url="http://www.swissplayers.com/demo/demo.iso"]http://www.swissplay...m/demo/demo.iso[/url][/b] World Wars - European Conflicts is an action based 2.5 dimensional game. You will play 3 major European campaigns during World War II, each divided into 5 separate missions. All 15 missions can be played as singleplayer or alternatively in cooperation mode on split screen. The particular conflicts are played with up to 12 different units, where each unit type is fully controlable by the player. Land battles are fought by soldiers, tanks, jeeps and artillery. Air support is provided by jets and bombers. Battleships, destroyers, aircraft carriers and even submarines come onto stage during sea battles. [b]Normandy (D-Day, 1944)[/b] You start with the command of American paratroops of the 101th airborne on D-Day, June 6, 1944. On the end of the first campaign you will command several different amphibious and air units along the heavily-fortified French coastline to bring the final assault to success. [b]Norway (Weser-Excercise, 1940)[/b] This campaign starts with German troops that invade Norway on April 9, 1940 in a cloak-and-dagger operation. You will face heavy sea battles with British naval units and focus on the famous battles around Narvik and Dombaas. [b]Russia (East-Front, 1943-1945)[/b] The last campaign reflects the heavy battle of material at the eastern front between Russian and German troops in the period of 1943 to 1945. You will command soldiers, tanks, jets and bombers in order to clear the way from Stalingrad to Berlin to finally assure the glorious victory against the Third Reich. You will have the chance to kill Adolf Hitler yourself in the end. [b]Release Date (PC Windows Version): already available Release Date (Xbox 360 Indie Game Marketplace): 20th of June 2011 [/b]