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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About FLopez

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  1. looks good brother! keep itup
  2. Im just an indie dev thats why I followed this tutorial of gamasutra http://www.gamasutra.com/blogs/JasonBakker/20090604/84211/A_GDD_Template_for_the_Indie_Developer.php
  3. Andrew GAME DESIGN DOCUMENT       Copyright notice / author information / boring legal stuff nobody likes   Intro.-   “This is a platform-adventure game”.   Character Biography.-   Andrew (*main character) is a border Collie race dog  whose parents life were taken by a secret criminal  organization. Now he wants to get revenge and punish the guilty of this atrocity . The only problem is that andrew’s race is not fit to become a police officer. Initially the player will see him as someone clumsy and inoffensive but as the history develops Andrew will have to make tough decisions that will change the player’s perspective.   Erwin is a german shepherd dog, he is Andrew’s best friend and will help him when he most need him. Erwin is strong and has a military spirit , he likes fighting and has a strong character, sometimes he goes to illegal street fights to compete just for fun. At the beginning of the game Erwin will see Andrew as someone worthless for that type of task but smart and intelligent, as game progress Erwin will discover in Andrew a courage that will appear in the hardests situations that would eventually make Erwin feel respect and fellowship for Andrew.   Jaser is a rottweiler dog, he is calm , confident, steady and fearless fitting perfectly in the team he born in a violent environment like Andrew he was adopted by the police department at a very young age.   Grisha is a siberian husky he works in recognition and intelligence team, he will give the squad missions and information about the enemy. He is always alert , watchful and vigilant at the same time is also gentle and friendly.   The Unmuzzled is a pitbull also the leader of a gang called “bloody fangs” as game develops andrew and his friends will discover more about the organized crime gangs and they will discover too a sad true about the strong influence that the gangs had in the city. His gank is involved in territorial disputes , kidnapping , drug trafficking , blackmailing and more.   Huan is a white tiger and a mafia leader aka “Oriental claw mafia” he is also one of the main antagonists of the game and his mafia is involved in robbery , drug traffic , arms trafficking.   The major Donald  he is the major of “Animal City” he is a chimpanzee a bit fat and dumb he is aware that crime is doing what he wants and he does not have the strenght to stop it.   Plot.-   The game begins with Andrew as a baby being found by the police in a crime scene where his parents are murdered then adopted later by the police itself as he grows he meets others new young recruits who are stronger than him but not more intelligent than him. The player start playing Andrew as puppy and begins to train at the police academy as a new recruit that is an introduction for the player to learn the action buttons ,movement , etc. at the academy Andrew will meet his future team too.   He finishes the police academy and stops being a kid also starting to make his first missions   pst. is not finished yet I was wondering If I should add a female character that feels in love with Andrew but I quite didnt like the idea I think my audience are kids from 8 to 12 years old and casual teenagers so any suggestions? Im thinking about the first missions how would they be , where , etc
  4. do I have to ask someone to make a game about it? plz tell me that no!!! I love sherlock holmes <3
  5. a barrel sounds easy this may help [url="http://www.youtube.com/watch?v=CjC3ZzZnhkw"]http://www.youtube.com/watch?v=CjC3ZzZnhkw[/url] Im a blender guy never worked with 3dmax but merry xmas [img]http://public.gamedev.net/public/style_emoticons/default/wink.gif[/img]
  6. merry Xmas to everyone <3 hope to see future indie developers from here!!
  7. you will be able to build an engine I guess show us your curriculum
  8. modeling my main character by hand wihtout a pic ahaha Im so good :) http://tinyurl.com/7o2h9qj
  9. clan`s finnal matches starcraft 2 gogogo!! streaming right nao http://tinyurl.com/44yw74m
  10. day9 best starcraft II caster live streaming gogog! http://tinyurl.com/2v5tb3z
  11. LOL final fantasy IX I loved the romace between dagger and yitan omg I remember vivi so cute!!!! and steiner trolling the scenaries and cinematics were good althought that I didnt understand english too well on that moment I just picked anything [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img][img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img][img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img] so fun man old times I remember the begining where yitan meet yitan and his thieves friends I remember that dagger like seduced yitan and he followed her oh so fun and romantic until now I belive its romantic [img]http://public.gamedev.net/public/style_emoticons/default/tongue.gif[/img] [url="http://media.giantbomb.com/uploads/1/10381/501855-9garnet_super.jpg"][img]http://media.giantbomb.com/uploads/1/10381/501855-9garnet_super.jpg[/img][/url] lol when I was a kid [img]http://public.gamedev.net/public/style_emoticons/default/rolleyes.gif[/img]
  12. the state of the game!! SC2 fans come here !! ----> http://es-es.twitch.tv/mlg_live
  13. oh lol that game that you have to wall up your opponent in order to win the last wall? so adictive I used to won a lot in school with my algoritm [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
  14. Hello guys well this is the movie made with "blender" the program for 3d modeling/animation so its about 15 minutes but man its very beautiful so the guys that are a bit inexperienced and are wondering what is this "freesoftware" able to do this is a little example [img]http://public.gamedev.net/public/style_emoticons/default/wink.gif[/img] enjoy! [color="#333333"][font="arial, sans-serif"] [/font][/color] [url="http://www.youtube.com/watch?v=eRsGyueVLvQ"]http://www.youtube.c...h?v=eRsGyueVLvQ[/url][color="#333333"][font="arial, sans-serif"] [/font][/color]