xploiitz

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About xploiitz

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  1. Linear Algebra and Calculus 3

    Im currently taking Cal 2 in College, a great piece of advice I can give you is that algebra NEVER goes away, almost everything you do will still involve solving for X, or Sin, or Finding Limits and the list goes on and on, so the problems start involving more and more steps, more thought into it, and they get more difficult, but like i said earlier, algebra NEVER goes away... But the basis of all of this is algebra, so make sure you get that stuff down REALLY good. When you take those classes you will have to purchase those books, and those books are more than enough for practice and bettering your self, but if you really wanna practice some of this before you get there, you can always pick up a Calculus for dummies book. I really enjoy math and Even i own a series of the dummies books from Pre algebra to Calculus 3, they serve as a great cheat sheet, but also as an absolutley great guide! But before you can go to Calculus you need some trigonometry knowledge in you too! Hope that helps!
  2. problem solving

    such a broad question....its almost hard to answer. Can you elaborate ? I suppose I would start with trying to find the root of the problem.
  3. Where to start? C++/SDL/OpenGL?

    I lurk these forums so much i guess this will be my first post.... I've only been programming for a few months, not sure how experienced you are but C# would be a great language to start with but Im not 100% sure if that is compatible with osX since C# is run off of the .net framework.... but if you do go with C# Oreilly labs "Head First C#" is an absolutely great book to start with, (and C# is far more user friendly than C++ is) I'm learning both at the same time, and the learning curve for C++ is far steeper than C# is.. But if you do choose the C++ route I'd personally Recommend a book called "Sam's Teach your self C++ in 1 hour a day" teaches you from the very basics to some pretty advanced topics, explains every line of code in every example, and end of each chapter even has snippets and examples for you to quiz your knowledge. I believe that you should gain some more experience in C++ before trying to jump into DX/OGL , since DX/OGL are typically written in C/C++ and require far more experience anyhow! I know i get extremely motivated when i see/read other peoples great work and results, but you gotta start from the ground up like every one else did! just my .02! Good luck!