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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

A n00b programmer

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About A n00b programmer

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  1. From the album Character designs

    My sketch of a soldier. I was bored, so I made this, gimped it up a bit, then published it.

    © A n00b programmer 2011

  2. Hey all! I'm currently working on the basic game play. It should be a few days before I finish. i'll post it on yoyogames.com's website for you guys to try out. I'm also going to have some of the neighborhood boys test out the game.
  3. It's a very good book. I have it. I usually use it for reference.
  4. Game Maker. It has superb 2d graphics and amazing 3d graphics. It's very easy to learn, and it's very powerful. Go to yoyogames.com (i think that's the link) to download it.
  5. [quote name='mjustison' timestamp='1307553559' post='4820989'] Hi, Since I'm new to all this I wanted to introduce myself; I'll likely be skulking around here a lot in the coming weeks/months/years. While I started out my college education in computer science I eventually decided to skip all that and go into an art field(perhaps not the best choice). Though I love working in visual effects, I feel like I'd find more satisfaction going back into programming. I know my way around C++ and a little bit of Python. My best guess was to hit the ground running and mod games through the Source SDK or start with SDL. I'm interested in the graphics end of programming (and all the excess mathematics it requires), but I'm probably most interested in AI programming. Any thoughts or experiences are appreciated. Particularly if you've used the Source SDK. Also, the faq recommends C# for beginners. Even though I'm not quite a beginner, would this still make sense? Thanks! [/quote] Hey! I'm a 14 year old! I know a bit of C# and a little bit of Mac Basic. I also know a mix of the others (JavaScript, C++, etc). I'll be hanging around here as well, and making some indie games as well to improve my game making skills and my resume.
  6. Hey guys! I finished all 5 gun models! Now I'm going to start doing a basic game using shapes to test out the 3ps shooting game mechanics.
  7. From the album Newbie gun models

    My maya rendering of a uzi. I'm still a beginner at this stuff, so please don't be so judgmental.

    © A n00b programmer

  8. Hey guys! I have finished two more guns out of 5. Tomorrow I'll finish the last of these, and then start to work on the 3rd person sprites. I also finished the map game play on a piece of paper. I'm going to have a few of the kids on the block try it out and adjust as needed.
  9. From the album Newbie gun models

    My render of an IACTrenchGun in maya. I'm a beginner, so don't be too judgmental.

    © a n00b programmer 2011

  10. [quote name='et1337' timestamp='1307420415'] Looks great! Now texture that son of a gun. [/quote] Thanks! But, I'm not a very good texturer, and I don't know how to make one.
  11. From the album Newbie gun models

    My maya render of a grande sniper.

    © A n00b programmer 2011

  12. From the album Newbie gun models

    My maya render of a colt 1911 pistol.

    © A n00b programmer 2011

  13. The Game Maker's Apprentice. Game Maker is really easy to learn, and you can do a lot with it.
  14. Hello all, and welcome to the very first post of my first developer journal! I am making 5 gun models, so far I have two of them uploaded. You can see them up above. I'm also starting to make the game design document. I will not post it until after the game is finished. On my next post I hope to have finished a few more models.
  15. From the album Newbie gun models

    Maya render of a Thompson 1928 for a game I'm making. I'm a n00b at this sort of stuff, so please don't be judgmental.

    © The n00b programmer 2011