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zenoru24

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About zenoru24

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  1. zenoru24

    Total newbie here, what should I study?

    Well, they pretty much left it open to me on how I want to create the engine. I've pretty much used up all of my time since posting the question up until now on reading up on C++ and SFML and I think I got a solid foundation on both right now. So from here on, do I just jump in to create the engine, or is there anything else I should read up on? BTW, I only have about 7 months to finish this project because that's when my internship period ends. I had a few talks with my supervisor and he said that if it's too hard to create the engine then he proposed I just try to make a game using free commercial engines like Unity or UDK. Personally though I'd like to stick with this project seeing as how it's more interesting and I'd be learning a lot more. I'm just wondering if it's going to be at all possible to finish this in 7 months? [/quote] 7 months is a fairly arbitrary number, as we have no idea how much time you use each day. Creating a 2D RPG game in 7 months, engine and all, is very much doable, but much of it comes down to your dedication. Scope reasonably though, as frankly, thats a lot of work. It's easily 2x more than you probably calculate in your head. As a matter of curiosity, if you are spending your internship working on a project like this, what are they getting out of it? [/quote] They're letting me work at home so I can pretty much work all week, and I can probably put in at least 12 hours per day. As for why the company wants me to do this, they're expecting me to come up with an engine kind of like RPGmaker VX and since I'm making it from scratch, at the end of the day they can take the final product, dissect it, mess around with the source code and fill it in with any other functions that they want that isn't included in RPGmaker.
  2. zenoru24

    Total newbie here, what should I study?

    Well, they pretty much left it open to me on how I want to create the engine. I've pretty much used up all of my time since posting the question up until now on reading up on C++ and SFML and I think I got a solid foundation on both right now. So from here on, do I just jump in to create the engine, or is there anything else I should read up on? BTW, I only have about 7 months to finish this project because that's when my internship period ends. I had a few talks with my supervisor and he said that if it's too hard to create the engine then he proposed I just try to make a game using free commercial engines like Unity or UDK. Personally though I'd like to stick with this project seeing as how it's more interesting and I'd be learning a lot more. I'm just wondering if it's going to be at all possible to finish this in 7 months?
  3. zenoru24

    Total newbie here, what should I study?

    Is SDL better than SFML? I'm currently learning to use SFML, but if SDL is better then I'll switch to SDL. Right now, since I'm just starting I'm looking to use an API that is easier to learn as opposed to an API that has more functions but has a higher learning curve. [/quote] I think you should stick to SFML, Ive messed with both.. SFML is simply more modern. SFML has a good community and uses more modern methods, for example SDL uses older blitting methods while SFML supports useful things such as sprite rotation. From my experience, SFML is just a cleaner, newer, better version of SDL. Im not expert on either of them.. but from what Ive read and experienced, thats what I would say. [/quote] Alright, so I guess SFML it is then.
  4. zenoru24

    Total newbie here, what should I study?

    Is SDL better than SFML? I'm currently learning to use SFML, but if SDL is better then I'll switch to SDL. Right now, since I'm just starting I'm looking to use an API that is easier to learn as opposed to an API that has more functions but has a higher learning curve.
  5. zenoru24

    Total newbie here, what should I study?

    Thanks mate, I'll be sure to check all these out. At least now I know what to do from here on out
  6. As the description points out, I am a total noob at game programming. Right now I'm doing my internship at a small videogame company and the project given to me is to create a 2D RPG video game engine that runs games like old school final fantasy back on the SNES. Anyways, I only have sufficient knowledge on C++ but that's it. I have no idea where I should start or what I should start reading up first before embarking on this quest. So any of you guys can tell me what I should study first?
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