Jump to content
  • Advertisement

michaelnwani

Member
  • Content Count

    16
  • Joined

  • Last visited

Everything posted by michaelnwani

  1. I apologize if I should be looking elsewhere first, I'd like it if someone could give me, or provide me with a link, as to what goes into the game programming development process in the big industry. We'll use for example, Epic Games. The languages the company uses to say, create Gears of War, how engines are made (like UE3 and Havok), the modeling and stuff. Is the modeling done by an art team and then the coders have to manipulate the character movements the right way? Even videos would be great. Any and all input would be greatly appreciated.
  2. As far as I know, 3D modelling is literally creating everything about the games look from scratch right? And so (bare with me here) that's sort of like a blank doll, waiting to be programmed to move around (I'm guessing that's what "animation" is all about). Since I'm a C++ Apprentice (but whatever you throw at me in words I'll get it), how does an engine and a game get built from scratch in code?
  3. What I'd like to know is out of pure curiosity. Since I'm a computer engineering major sophomore in college and my dream job would be to be a programmer for a big name company that I absolutely love, like Bethesda. Epic, Valve, Blizzard, etc. I just wanted to know what their processes are like in creating their iconic games as far as the meat of the games coding goes, like is it mostly C++? I'm very aware my question is a broad one... so for an example I wanted to know the processes that went through the likes of Gears of War for me to get an understanding, from start to finish really if that's cool.
  4. In terms of getting what you need done is the shortest amount of time? But then again I suppose as a beginner you shouldn't change what you've become accustomed to (Cocos2D)..
  5. michaelnwani

    What do you guys think is the best 2D API?

    Sorry. Err, I meant for Objective-C. Wow how'd I leave that out.
  6. Hey all, I'm just naive on the business department and how the technology ties together (naturally you can assume I haven't made a game... yet.) For example, a game like Plants vs. Zombies (I hear) cost over $100,000 to develop. My question to the community is why is that? They had the engine, right? The technology, the staff, the machinery? So what cost 100,000? If we can make games for the iphone for free (like using cocos2d, and all of that is possible on cocos2d), I'm curious what went into every facet of the game. Thanksss
  7. michaelnwani

    Noob programmer questions from a business standpoint

    I must honestly be sick in the head to ask this question in the first place. I was thinking close-mindedly iOS 2D games.
  8. michaelnwani

    Noob programmer questions from a business standpoint

    Ahh of course of course... yep it all adds up. Thank you old chap
  9. michaelnwani

    Noob programmer questions from a business standpoint

    Say a game like GTAIV that cost $100,000,000 to develop. It took what four years of solid development time? What are the reasons for that number besides paying the employees, assuming that they already had developed the technology for the engine they used.
  10. michaelnwani

    Noob programmer questions from a business standpoint

    Ohhh I didn't know that. Well that changes a lot of perspective on video game costs and whatnot. I always thought these mystical numbers came out from nowhere.
  11. michaelnwani

    Noob programmer questions from a business standpoint

    Iiii don't quite follow. You're a big company, you have say a thousand workers. They each have an annual salary of $80k The company heads decide to make <this game>, and gather up a team of their workers. Why doesn't it go under as a company project, something that they do on their work time, and not getting paid additionally for it, follow me?
  12. michaelnwani

    Noob programmer questions from a business standpoint

    Gotcha, thank you. I just didn't think they'd pay extra to the people already working for them to be doing... y'know, their job. Unless they hired outside help.
  13. michaelnwani

    Noob programmer questions from a business standpoint

    I assumed it was their programmers, people that work for them and that this project is just another type of work assignment that wasn't paid for additionally.
  14. Hello everyone, it is I!... SuperShogun. This is my first post, and first thread on gamedev, and I'm a pure newbie programmer. I'm not going to waste everyones time with the routine "what language should I use/I want to make games, tell me how to make them NAO". You see, I read an entire C++ tutorial... here: http://www.cprogramm...tml#c++tutorial It took about a week, and it was my first language. From morning to night, from when I woke up till I went to bed, I studied it (with some minor distractions along the way, heh). I understand the logic behind everything I read over, and the coding (EXCEPT for Binary Tree's and Linked Lists. They piss me off, code wise, I've watched many youtube videos on them and the setup still makes my eyeballs go in different directions) My question is... I have a strong desire to start programming- I LOVE it, I think more than most people - this is the most I've ever tried to actually learn something, never has this happened in my life, but I don't know how to start. I want to program something substantial, something that can give me experience, a good starting point since all I've done is read and try basic things in Xcode 4 while I was reading. I want to make something, and I'd appreciate all the guidance I can be afforded. I'm aware C++ was a terrible first choice but really I think I have a talent for this because I feel like I can see everything as it happens (I hear understanding the logic is the hard part). What I'd like to do by continuously studying programming languages and coding is making websites and, for example, iPhone app games. So comrades, can you give me advice on how to start? Oh, also I'm about to start learning Python (unless of course you guys think I should learn another beforehand like Java, PHP or Objective-C). Thanks very much, and sorry for the wall. Edit: Also, it's my 19th birthday tomorrow . Wish I started programming years ago being the huge gamer I've been since I was 7
  15. michaelnwani

    Ahoyy! - Assistance Requested

    I need something more hands on than typing in a console I believe. Truthfully I absorb information like a sponge, I was just hoping y'know, I can get an example of where to start programming say a 2D game through some easy API, and seeing someones example code for their 2D game. But about sticking with one language, I've only tried C++ therefore I dunno how I'd feel about the others. But since I know it doesn't get any worse than C++, and I'll retain what I learned from it, I feel its safe to move on to Python or Java. But which should I pick... hmmm >_< I'd like to practice making websites too and for some reason I think Java's the much more popular one for that, although I could be very very wrong. [/quote] My man, I understand that you feel confident and I really hate to burst your bubble... but with one week of c++, its safe to say that you know next to nothing about programming.. let alone c++ for that matter. I'm not being mean I am being one hundred percent honest with you. I've been programming for 4 years and I still would barely consider myself intermediate. It doesn't matter how much of a sponge you are... take the time to learn programming.. because I promise that if you don't, you will just hit a wall of frustration with games. If.programming console apps is X hard.. programming games is 10X hard. Just take your time and learn dude.. you'll thank us later [/quote] Lol that's what I'm doing dude. I'm asking for how to go about practicing and learning. I don't understand how to "start" programming. Like say there's a website, and they say "make this game < >", and I give it a shot, and whenever I'm stuck the website has the list of coding and steps from the game. That's the kind of experience I'm looking for right now that will totally push me to the next level in my understanding.
  16. michaelnwani

    Ahoyy! - Assistance Requested

    I need something more hands on than typing in a console I believe. Truthfully I absorb information like a sponge, I was just hoping y'know, I can get an example of where to start programming say a 2D game through some easy API, and seeing someones example code for their 2D game. But about sticking with one language, I've only tried C++ therefore I dunno how I'd feel about the others. But since I know it doesn't get any worse than C++, and I'll retain what I learned from it, I feel its safe to move on to Python or Java. But which should I pick... hmmm >_< I'd like to practice making websites too and for some reason I think Java's the much more popular one for that, although I could be very very wrong.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!