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About nisha.m234

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  1. Hey, I need to unwrap a 3D fingerprint (convert to 2D). I cannot just remove z coordinate and make it 2D. I need to unwrap it in a manner that it resembles as if the fingerprint would have been scanned as 2D at first place. The input I am having is a ply file with just the x,y,z coordinates. Any suggestion? Any software out there that will do it for me directly? I heard there are some spring solvers that will do it for me. Any idea how can I implement it? I want to do it the easy way rather than getting into too much complexity. Thanks!
  2. nisha.m234

    Curvature Estimation

    Yes, I read through those references. I am not good in maths so was not able to understand much. I see same formulae that's there on slides the same is there in those references! could not get much help. I thought people here would be able to relate to this methods and could help me better. Thanks!
  3. [color=#000000][font=Verdana, Arial, Helvetica, sans-serif][size=2]I have to implement this method on Page 42 http://www.global-edge.titech.ac.jp/faculty/hamid/courses/shapeAnalysis/files/2.BasicNotions.pdf Here is the dataset : Dragon dataset of http://graphics.im.ntu.edu.tw/~robin/courses/cg03/model/ The output should look like Page 44 on above pdf file. I am having problem to code it in C++. Can anyone code it for me in C++ or provide some psedocode for me to start. Any help appreciated! Thanks! [/font]
  4. [color="#000000"][font="Verdana, Arial, Helvetica, sans-serif"]any updates?? anyone ??[/font] [/quote] bit of update on my side: http://www.grasshopper3d.com/forum/topics/3d-fingerprint-need-to-1
  5. [color=#000000][font=Verdana, Arial, Helvetica, sans-serif][size=2]any updates?? anyone ??[/font]
  6. [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"]Hello,[/font] [font="Verdana, Geneva, Tahoma, sans-serif"] [/font] [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"]I need to extract ridges and valleys of a 3D fingerprint. The output should be a ply file which shows exactly where are the ridges and valleys on 3d fingerprint using different colors.[/font] [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"]Input file** - ply file with just x,y,z locations. I got it from a 3d scanner. Email me on nisha.m234@gmail.com for the input file. [/font] [font="Verdana, Geneva, Tahoma, sans-serif"] [/font] [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"]**Algorithm:**[/font] [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"]I am trying to find principal curvatures for extracting the ridges and valleys. [/font] [font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"][color="#000000"][font="arial, verdana, tahoma, sans-serif"]http://www.global-ed...asicNotions.pdf[/font][/font][font="Verdana, Geneva, Tahoma, sans-serif"][color="#333333"][color="#000000"][font="arial, verdana, tahoma, sans-serif"] [/font](in the file see page 42. You can read from page 30. I am trying to achieve something like that.) [/font]
  7. [font=arial, sans-serif][size=2]Hello, I need to extract ridges and valleys of a 3D fingerprint. The output should be a ply file which shows exactly where are the ridges and valleys on 3d fingerprint using different colors. **Input file** - ply file with just x,y,z locations. I got it from a 3d scanner. Here is how first few lines of file looks like - ply format ascii 1.0 comment VCGLIB generated element vertex 6183 property float x property float y property float z end_header -32.3271 -43.9859 11.5124 -32.0631 -43.983 11.4945 12.9266 -44.4913 28.2031 13.1701 -44.4918 28.2568 13.4138 -44.4892 28.2531 13.6581 -44.4834 28.1941 13.9012 -44.4851 28.2684 ... ... ... In case you need the data - please email me on **[email="nisha.m234@gmail.com"]nisha.m234@gmail.com[/email]**. **Algorithm:** I am trying to find principal curvatures for extracting the ridges and valleys. The steps I am following is: 1. Take a point x 2. Find its k nearest neighbors. I used k from 3 to 20. 3. average the k nearest neighbors => gives (_x, _y, _z) 4. compute covariance matrix 5. Now I take eigen values and eigen vectors of this covariance matrix 6. I get u, v and n here from eigen vectors. u is a vector corresponding to largest eigen value v corresponding to 2nd largest n is 3rd smallest vector corresponding to smallest eigen value 7. Then for transforming the point(x,y,z) I compute matrix T T = [ui ] [u ] [x - _x] [vi ] = [v ] x [y - _y] [ni ] [n ] [z - _z] 8. for each i of the k nearest neighbors:<br> [ n1 ] [u1*u1 u1*v1 v1*v1] [ a ]<br> [ n2 ] = [u2*u2 u2*v2 v2*v2] [ b ] <br> [... ] [ ... ... ... ] [ c ] <br> [ nk ] [uk*uk uk*vk vk*vk]<br> Solve this for a, b and c with least squares 9. this equations will give me a,b,c 10. now I compute eigen values of matrix [a b b a ] 11. This will give me 2 eigen values. one is Kmin and another Kmax. **My Problem:** The output is no where close to finding the correct Ridges and Valleys. I am totally Stuck and frustrated. I am not sure where exactly I am getting it wrong. I think the normal's are not computed correctly. But I am not sure. I am very new to graphics programming and so this maths, normals, shaders go way above my head. Any help will be appreciated. **PLEASE PLEASE HELP!!** **Resources:** I am using Visual Studio 2010 + Eigen Library + ANN Library. **Other Options used** I tried using MeshLab. I used ball pivoting triangles remeshing in MeshLab and then applied the polkadot3d shader. If correctly identifies the ridges and valleys. But I am not able to code it. **My Function:** //the function outputs to ply file void getEigen() { int nPts; // actual number of data points ANNpointArray dataPts; // data points ANNpoint queryPt; // query point ANNidxArray nnIdx;// near neighbor indices ANNdistArray dists; // near neighbor distances ANNkd_tree* kdTree; // search structure //for k = 25 and esp = 2, seems to got few ridges queryPt = annAllocPt(dim); // allocate query point dataPts = annAllocPts(maxPts, dim); // allocate data points nnIdx = new ANNidx[k]; // allocate near neigh indices dists = new ANNdist[k]; // allocate near neighbor dists nPts = 0; // read data points ifstream dataStream; dataStream.open(inputFile, ios::in);// open data file dataIn = &dataStream; ifstream queryStream; queryStream.open("input/query.pts", ios::in);// open data file queryIn = &queryStream; while (nPts < maxPts && readPt(*dataIn, dataPts[nPts])) nPts++; kdTree = new ANNkd_tree( // build search structure dataPts, // the data points nPts, // number of points dim); // dimension of space while (readPt(*queryIn, queryPt)) // read query points { kdTree->annkSearch( // search queryPt, // query point k, // number of near neighbors nnIdx, // nearest neighbors (returned) dists, // distance (returned) eps); // error bound double x = queryPt[0]; double y = queryPt[1]; double z = queryPt[2]; double _x = 0.0; double _y = 0.0; double _z = 0.0; #pragma region Compute covariance matrix for (int i = 0; i < k; i++) { _x += dataPts[nnIdx][0]; _y += dataPts[nnIdx][1]; _z += dataPts[nnIdx][2]; } _x = _x/k; _y = _y/k; _z = _z/k; double A[3][3] = {0,0,0,0,0,0,0,0,0}; for (int i = 0; i < k; i++) { double X = dataPts[nnIdx][0]; double Y = dataPts[nnIdx][1]; double Z = dataPts[nnIdx][2]; A[0][0] += (X-_x) * (X-_x); A[0][1] += (X-_x) * (Y-_y); A[0][2] += (X-_x) * (Z-_z); A[1][0] += (Y-_y) * (X-_x); A[1][1] += (Y-_y) * (Y-_y); A[1][2] += (Y-_y) * (Z-_z); A[2][0] += (Z-_z) * (X-_x); A[2][1] += (Z-_z) * (Y-_y); A[2][2] += (Z-_z) * (Z-_z); } MatrixXd C(3,3); C <<A[0][0]/k, A[0][1]/k, A[0][2]/k, A[1][0]/k, A[1][1]/k, A[1][2]/k, A[2][0]/k, A[2][1]/k, A[2][2]/k; #pragma endregion EigenSolver<MatrixXd> es(C); MatrixXd Eval = es.eigenvalues().real().asDiagonal(); MatrixXd Evec = es.eigenvectors().real(); MatrixXd u,v,n; double a = Eval.row(0).col(0).value(); double b = Eval.row(1).col(1).value(); double c = Eval.row(2).col(2).value(); #pragma region SET U V N if(a>b && a>c) { u = Evec.row(0); if(b>c) { v = Eval.row(1); n = Eval.row(2);} else { v = Eval.row(2); n = Eval.row(1);} } else if(b>a && b>c) { u = Evec.row(1); if(a>c) { v = Eval.row(0); n = Eval.row(2);} else { v = Eval.row(2); n = Eval.row(0);} } else { u = Eval.row(2); if(a>b) { v = Eval.row(0); n = Eval.row(1);} else { v = Eval.row(1); n = Eval.row(0);} } #pragma endregion MatrixXd O(3,3); O <<u, v, n; MatrixXd UV(k,3); VectorXd N(k,1); for( int i=0; i<k; i++) { double x = dataPts[nnIdx][0];; double y = dataPts[nnIdx][1];; double z = dataPts[nnIdx][2];; MatrixXd X(3,1); X << x-_x, y-_y, z-_z; MatrixXd T = O * X; double ui = T.row(0).col(0).value(); double vi = T.row(1).col(0).value(); double ni = T.row(2).col(0).value(); UV.row(i) << ui * ui, ui * vi, vi * vi; N.row(i) << ni; } Vector3d S = UV.colPivHouseholderQr().solve(N); MatrixXd II(2,2); II << S.row(0).value(), S.row(1).value(), S.row(1).value(), S.row(2).value(); EigenSolver<MatrixXd> es2(II); MatrixXd Eval2 = es2.eigenvalues().real().asDiagonal(); MatrixXd Evec2 = es2.eigenvectors().real(); double kmin, kmax; if(Eval2.row(0).col(0).value() < Eval2.row(1).col(1).value()) { kmin = Eval2.row(0).col(0).value(); kmax = Eval2.row(1).col(1).value(); } else { kmax = Eval2.row(0).col(0).value(); kmin = Eval2.row(1).col(1).value(); } double thresh = 0.0020078; if (kmin < thresh && kmax > thresh ) cout << x << " " << y << " " << z << " " << 255 << " " << 0 << " " << 0 << endl; else cout << x << " " << y << " " << z << " " << 255 << " " << 255 << " " << 255 << endl; } delete [] nnIdx; delete [] dists; delete kdTree; annClose(); } Thanks, [color="#888888"]NISHA[/font]
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