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About TheMuffinator

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  1. Worth beginning with dx9?

    Hello gamedev.nets! I want to make a super cool game engine that will support like trillions of trillions of polygons, and cool lights and like billion by billion px sized textures, and stuff like that that will blow Epic and Crytek's socks off. I'm a C++ master guru and a Win API level 0x88 boss, mighty god. Now, what should I begin with: dx9 or dx10? Are there major differences? If I start with dx9, will I kill myself with the power cord, trying to get to dx10?
  2. 3ds Max 2012 Review

    2012 is worse than 2011... they got rid of the havok tools, the nitruous viewports get really annoying and many plugins aren't compatible with 2012
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