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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About ArunHaridas

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    Uzhavoor, Kearala, India
  1. Try reinstall Game Maker, or disconnect internet and ignore updates
  2. You can simply make website with wordpress (visit www.wordpress.org) You can create website with wordpress (visit www.wordpress.org)
  3. Create a batch file and write code like this   @echo off assoc .mpeg=YourVPlayer assoc .mp4=YourVPlayer assoc .mp3=YourVPlayer assoc .wav=YourVPlayer [Write all the extensions that your software supports type YourVPlayer=[Your software exe file path]   save as anyname.bat You can use in you vedio player setup file or SFX file and run it automatically after installation   I think usefull. Arun Haridas
  4. Iam from India, Iam developing indie games I want to add a name like company name like abc games or xyz game studios in the game. I am I need to register anywere? Thank you      [Sorry my English is too poor]
  5. How drow a 2d fighting game sprites.  Is each part of the body and join or full animation?? [Sorry My English is very poor]
  6. If you are good in programming use languages like java. If your programming is average good I recoment  use love2d game engine( love2d.org ) If you hate or don't know programming use software like Game Maker, game Editor or Construct or Compil games game develop.    Q.N: Use Java if you good in programming. limit is you brain but it is time consuming.  Use Game Maker if you wank to make easily faster. but limited to game maker software.
  7. I think blender game engine is a better choice in Linux. 
  8. It fully depend upon the tool you use to create game...
  9. Try Love2d
  10. Powerfull Pc is better to create and an [b]Average power PC is better to test the game[/b]...
  11. Hello friends, i just started to game developing. please tell me how to move an object in any angle (maths)? If angle = angle to move x1 = current x position y1 = current y position sp = distance to move then what will be the position of the object after moving 'sp' distance of angle 'angle' from position (x1,y1) [b][Mathematical equation][/b] Thank you
  12. game engines like Love2d( www.love2d.org ) and egsl are simple and powerfull 2d game engines. and they and very easy to study.
  13. Hi friends, I am a beginner and I want to publish my game as freeware. Am I need to purchase any freeware license? If not how can I write the license file? making copy idea of a freeware license from any software is illegal? If I publish a game as freeware, Can I publish future version as commercial? Thank you.
  14. which is better in : creating many small games or create a large game ? Thank you
  15. I am live in India. I want to publish my game as shareware. What are the step to do this from 0-1-2-3 steps. (law, license, etc)