This is the first tutorial of the series titled ‘Level Design Memoirs’. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled “Overgrown” which focuses on creating the illusion of overgrown plants and how it affects the surrounding architecture. It also focuses on techniques that I’ve gathered throughout the years in regards to creating appealing distribution of these assets throughout the scene.
For the future:
There is plenty to come for future installments of this 'Level Design Memoirs' series. The reason the series is titled 'Memoirs' is because they are a collection of knowledge that I have gathered from firsthand experience and personal observation. Therefore I will try to avoid using content that is not produced by me.
Here is a sneak peak of a future installment:
I will use my latest environment titled 'Arctic Facility' to demonstrate my approach on modular building and lighting. (Click on image or here to view video)