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About relicta

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  1. relicta

    Genesis: The Birth

      Brokku: Brokku is the home planet of Tahvinns. The planet was 1 year old before the Tahvinns appeared. It is originally believed that Brokku was created by one and unique God they call Vaa Nunn. The earliest known Tahiin life is recorded at -780SVNP(SiVaa Nunn Prrsta)(Before Vaan Nunn Returns). It is known that three other planets predate Brokku without counting what they call "Vaa Nunnsa kuun"(World of Vaa Nunn)   Geography: There is only one known continent on Brokku, this one is divided in three: SiVaa for the eastern part,Munnsa for the western and Mahvell the northern part. Between the SiVaa and Munnsa is Kuhnintaa(1) ocean. Most of Tahvinns live in this ocean, Brokku's underwater landscape offering perfect environmentfor them. Brokku have an impressive panel of climates, SiVaa is full of vegetation, a giant jungle, aridand dry, temperatures varying between 35 and 70°C (95 to 158°F), while Munnsa is terribly cold giant moutain, varying between -80°C and -42°C (-112 to -44°F). Mahvell is rocky and filled with valleys, rock building bridges above the water. The water is particularly cold: 2°C (35°F), but it is not a problem for Tahvinns. SiVaa is thin, more like a big Island, and Munnsa is a huge mountain of snow. The first city is built in the ocean between SiVaa and Munnsa.Brokku is really big, it covers 40x40 miles.  1) (The Deep offering): It is the only ocean of Brokku. Munnsa has a large number of caves in the cold mountain of KiVaa.     History: Vaa Nunn, by his hands, drew the landscapes, and the Kuhnintaa. After creating animals, insects and greens, he formed the continent. At the end of his creation, he created the first Tahvinn before going back to his world. And in his generousness, he drew his words on a stone (Tahvinns' Bible), and gave to the first Tahvinn he named Ravinnse the ability to read the stone in order to learn about him and spread his words. Born in the water, Ravinnse survived with the help of god and created life, by his power, from the tree of life .  The players' story begins in -730 as the one of the first Tahviin on Brokku.   Information: Thanks a lot for the support you gave to us, we clearly need the community's help with a project like that. How to bring your help?    First of all if you are interested in joining us as a developer, feel free to check out our job opportunities, we are looking for Programmers and other talents to work with us! Then, and I think it has always been the best thing, you can simply talk about us all around the web, in your own country, your own language... Spread the word! And finally, if your way of supporting us is to give money then you can definitely do that by clicking on the link bellow. And we thank you thousand times by advance...   DONATE
  2. relicta

    Genesis: The Birth

    Hey,   The team is growing again and again, we need more programmers!   Good news are coming really soon.
  3. relicta

    Genesis: The Birth

    Hi!   We are right now actively looking for a Lead Programmer and Programmers.   http://www.gamedev.net/classifieds/item/2534-genesis-the-birth-lead-programmer-and-programmers-needed/   Please contact us here: jobsgenesisstudio@gmail.com
  4. relicta

    Genesis: The Birth

    HeroEngine is a powerful, professional 3D MMORPG development engine. To give you an example of what we can do with it, let me tell you that Star Wars: The old republic was made with HeroEngine.  There are a lot of reasons why we chose HeroEngine, and the first one is because of the way developing an online game works with that tool. First of all HeroEngine once you purchased it create and give you the access of a fully working server allowing you to create content straight to your game. And for us the best quality of this engine is by far its collaborative world editing system. Indeed, HeroEngine propose an incredible system where every developer connect on the server and edit the world LIVE with you! Thus every developer is creating its developer's character and can edit and play straight in the world they've created. Let me show you what we did in two days as a test for Genesis: VIDEO HeroEngine offers everything that we need to integrate all the functionality to our game!  Let me leave you by saying that the team is growing everyday and that we are really excited to show you awesome stuff really soon.  If you want to know a bit more every day, please join our new forum, don't be afraid! http://genesisgame.createaforum.com/
  5. relicta

    Genesis: The Birth

    Ambitions: This game has the ambition of being commercialized. It is also the opportunity to show our passion and to create Genesis studio a professional game studio. Everything is now ready to start the development of the game itself and to enlarge the development team. A really ambitious project needs really talented people, that's why we are currently looking for really motivated people to join this big adventure. Open jobs: Programmer Concept Artist UI/2DArtist 3D Artist 3D Animator Level Designer FX Artist Contact:  jobsgenesisstudio@gmail.com  Every job is paid with a percentage of the game's profits. We truly believe that the community brings help and motivation the most. If you want to donate to help Genesis Studio then you can do that here: DONATE  
  6. relicta

    Genesis: The Birth

    Genesis is a 3D Social based and Chronological MMORPG fully controlled by players, developed with HeroEngine.  Genesis can be compared to a giant "Civilization V", where each player is a citizen, where the time is evolving with them, witnessing all their world's changes.    Gameplay and goals: Players enter a completely new world, created by gods, they are the first people of their kind. One of the biggest thing on Genesis, is the fact that there's no combat in the game, and that XP is earned in another way than fighting, but with interacting with the world and helping his planet to evolve.    TRAILER   Interaction with environment:   This is a really important thing in Genesis. Taken from Point&clicks, this system is the possibility of interacting straight with objects from the world, combining objects, having information on everything by right-clicking on objects and chose between "Information", "Use" or "Pick". In you inventory it work the same but with a "Use with" function, allowing the player to use this object and combine it with other, just like in Point&Click adventure games!   Time in Genesis: Everything in the game is based on a pre-written scenario. At the moment the first player enter the planet, this whole scenario starts. One day in real life equals to one year in game. Thus, players are gonna see the whole evolution of a planet from its birth to its end, witnessing huge events that will change their world. Just as Civilization proposed Technologies developed after a certain amount of turns, Genesis proposes evolution developed after a certain amount of time. The principles have a lot of similarities with Civilization's, including basic evolutions such as Fire to extremely advanced, such as Ionic propulsion.Just like evolutions, they are technologies, but the difference is that they are more important and are deep changes in a civilization. Revolutions needs certain evolutions to be unlocked.     Voice intensity control: The voice intensity control is a gauge that allows players to control their character's voice intensity when they speak. This gauge has 5 main levels: Whisper, Soft talk, normal talk, Loud talk, Shout. A white circle is drawn on the ground around the character from 1 meter to 30 meters diameter symbolizing the zone that covers your voice (Earshot zone), that determinate who is gonna hear you speaking.  Thus, the gauge can be adjusted as your wish. You can choose the exact radius by clicking and scrolling (or just clicking) the Voice intensity control gauge and see the circle growing around your character. The advantage of this system is that it avoid the creation of whisper, map, world, team channels. Walls have an impact on the the way people are gonna hear you. Indeed, walls reduce by 50% the earshot zone from the point the circle crosses a wall.   Lands of Genesis: Genesis, even if it is based on social interaction, is full of action and adventure of a kind you haven't ever seen in an MMORPG! Even if having a job in a game and having a social life in Genesis is really exciting (by far the BEST for Role Playing lovers), the game is full of quests that are full adventures. Imagine a Point&Click adventure game, add Genesis' universe, epic and dangerous journeys full of cooperative puzzles, add the multiplayer aspect, then you'll have a small idea of what Genesis is gonna propose to players.      Health Gauges At the scale of a player, living in the world means a lot of possibilities for him to bring his part of help, and interact with his planet and his people. A system of health gauges will rhythm players' life. Slightly comparable to Sims' system, these gauges describe the shape of a player's character. There are 7 health gauges: Hunger, Thirst, Temperature, Social, Knowledge, Endurance, Mood. Each of them have influence between each others and players have to work to maintain them in a good shape. These health gauges will have a considerable impact on the way a character can interact with other players and his world.   Interaction between players: A system of relationship between players has been made to encourage people to play with each others. Players are interacting with words and emotes and each emote, just as competences in other MMORPGs propose, have effects, they can affect a target's health gauge, or just have a good impact in your relationship with the target. Everything has been made to make everything logical. A completely system we worked on is interactions with NPCs in Genesis. You don't click on an NPC to start a conversation, but you use your emotes to interact with him. This system make possible the possibility of forging a relationship with NPCs!   Social Classes: This system allow players to grow socially, by earning Influence with their actions, they can unlock new social classes and have advantages. Social Classes make players have access to a large panel of jobs allowing them to earn money. A player can be who-ever he wants in the society, from a merchant to a king (leader)   Leadership system: The role of a leader of a planet is embodied by only one player elected with a well thought monthly voting system. The leader have the control of all the economy, evolution research and City expansion. He is the one who expands his kingdom physically by building new buildings. The building system is a whole interface highly comparable to Anno's. The terrain is organized by square and buildings cost money, the leader is free to place buildings where ever he wants.   Death in Genesis: Players can die in the game even if it is made to be rare. We wanted death to be a really big thing and not a punishment, as important as it is in our world. Even if we are not gonna say everything, death is just the beginning of a new adventure for players. No one can know what there is after the death and we want it to be the same in Genesis... And it is extremely BIG!   
  7. Les Rouages de Grinn, an interactive MMORPG. "Les rouages de Grinn" was first thought like a complete world which have its own races, its story, its religious mythology, and its traditions. This universe is based on nowadays norms with well known races. However the challenge was to revisit these norms by giving them a new meaning. "Les rouages de Grinn" reinvents Elves' story and traits, dwarves and humans of the heroïc-fantasy universe, in a new world. "Les rouages de Grinn" is primarly an RPG, like a story that the player is living as he wish , through instruments allowing him to interact with the universe. The player will experience an interactive novel which will change depending on him and the other players who will tread the soil of the old world. "Les rouages de Grinn" doesn't intend to make experience a simple virtual experience, but to propose a story, a world which have its own laws, and where the player could find his place, interact and live like a character in a novel. How to let the players the control of a virtual world? that's the question we tried to answer like a lot of modern MMO. We didn't necessary found "THE" answer, but a way to perform it. "Les rouages de Grinn" is a world which have two times, the first, is a huge story which fix bases of the world: the past. The present is the MMO, the era of industrialization, of the capitalization that extends for men and tries to erase thousands of years of tradition. That's when the player is projected in the world, like an unknown who doesn't know anything of his past. This fact allows the player to build his own character, his own identity: A past, a future with his choices, actions with PNJs and other players The Gameplay of the game is a common base with well known other MMORPG, But new systems are built to guide or propose to players new intruments to interact. The principle of the IS (Interactive Story) comes from that. The player experience a global quest which tells the backgroud of the novel. You could make choices which, couple with others, will influence the rest of the story. Now, we are participating a contest: Ganuta We posted a new trailer of the game "Les Rouages De Grinn". The winner will receive professional help in their project for 6 months, and diffusion in a famous magazine in France. [size="5"][color="#ff0000"]So we need your votes!!! Please vote here: [size="5"][color="#00bfff"]http://concours.ganuta.com/103-75-1-Galerie[color="#ff0000"][size="5"][color="#48d1cc"] for the video: "Les rouages de grinn" You gave us 155 votes in 24h! Give us 50 more and we win!
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