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ItamarReiner

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About ItamarReiner

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  1. ItamarReiner

    Aspiring Character Artist looking for advice

    Having a solid knowledge of anatomy, composition, fashion design, color theory and other foundations of art is going to serve you much better than any specific know how in any program.
  2. Start by reading the FAQs in the sticky posts. A lot of good information which would apply, even if it isn't specific to someone from the architecture field. If you want to be a game designer, start by designing games. It's never been easier to pick up a game engine and start using it. Failing that, you can try designing board games. You want to build a portfolio that shows that you can do the work, in one of the hardest disciplines to break in to. There are so many different ways in which people break into the game industry, it's impossible to tell you which will work for you. Are you surrounded by game studios? Maybe you can find work as a game tester and work your way up the ladder. Are you signed up for the Global Game Jam? Maybe you can make connections there that will lead you to your first job. Is there an amazing game design program you can attend nearby which will give you the skills game studios are so desperate for they will help you relocate? Working as an architect might give you a slight advantage as an artist or level designer over someone completely clueless, but there's still a huge gap between what you learned and the skills game studios need, so don't expect this to be an easy transition, but you never know if you never try or give up too soon. Best of luck.
  3. ItamarReiner

    Aspiring Character Artist looking for advice

    Put yourself in the shoes of the art director of one of your favorite games, and try to figure out what they would do if they were looking to hire new talent to work on the sequel. Go on ArtStation and find some character art that what would be a good fit, and analyze what they are doing. Look at all their work, judge what works and what doesn't, see if they have additional links, what sort of contact information they leave, etc. Having an online portfolio is important, even if it's just one on ArtStation (which you should definitely have) but it's going to be hard to get critique, so look for opportunities where you can get real feedback. The Global Game Jam could be a good place to start, maybe there's a local drawing meetup, or a developer conference around your neck of the woods - Have a portfolio with you in these instances, you don't want to tell people to check your online presence.
  4. ItamarReiner

    How can anyone draw with an Graphics Tablet ?

    Not in my experience. There are several issues: There's the thickness of the glass to consider, you paint on the surface, the pixels change under it. The screen is smooth, unlike traditional surfaces which have a tooth that offers more resistance and tactile feel. Finally, there is software lag. With experience you get used to these issues, and you get experience through practice, just like everything else. A few more things to consider for the inexperienced digital artist: -Size matters: a small tablet is cheaper and easier to transport, but it is harder to control your strokes when you have less surface area to digitize your movement, yes, even if you like to paint tiny. -Know your strengths: as a traditional artist I prefer charcoal to pencil, and large blocks of color to lineart, and I work the same way as a digital artist.
  5. ItamarReiner

    Good fonts to use for menus and HUD

    Here's a Twitter thread from a friend that might inspire you:
  6. ItamarReiner

    Several Questions About Portfolio

    Take anything I saw with a grain of salt. I've collected a lot of tips over the years of trying to find a job, and I'm still trying (I blame location and a niche position for it.) 1. Use your real name unless you are really committed or well known by an alias. It will make it much easier for other people to find you. 2. I believe a vertical slice is the best thing to show. Even if you published a game, you'd want to make a short gameplay video briefly showing everything it can do. 3. I believe subtitles are common practice for demo reels. You would need to verbally explain things if you land an interview, though. You don't need to be able to play yourself to put a demo reel together. A few more critiques of what I saw on your current portfolio, hopefully they are constructive: a. Only show your best work. Take our anything that is obviously school work, anything that doesn't show your current skill set, whatever else you think is unprofessional. b. Make a good first impression. Someone looking to hire might have just gone through a few dozen websites before yours, and won't click on any of your links if you don't have a visually powerful landing page. c. Make sure it is clear what you want to do and what exactly you did on team projects. That 'about me' page is a wall of text. Good luck.
  7. ItamarReiner

    Gamescom

    until
    http://www.gamescom-cologne.com/gamescom/index-9.php
  8. ItamarReiner

    Devcom

    until
    https://www.devcom.global/
  9. ItamarReiner

    China Game Developers Conference

    until
    http://www.chinaexhibition.com/Official_Site/11-9702-ChinaJoy_CGDC_2018_-_The_11th_China_Game_Developers_Conference_2018.html
  10. until
    http://2018-en.chinajoy.net/Home/Index
  11. ItamarReiner

    Relocating to start my career

    Europe is a diverse continent and not all countries are equal when it comes to game dev communities. I don't believe there are many AAA studios in Spain if that's what you are looking for, but indies shouldn't be too hard to find in any major city, if you are ok starting there. There are game development conferences all over Europe, and I would suggest looking into it, and I always recommend volunteering to really connect with like minded individuals. Don't forget business cards and a portfolio. Studios in Europe tend to have a very international staff from what I've experienced, with English as a working language, so that shouldn't be an issue (unlike east Asia.)
  12. ItamarReiner

    Landing a Game Dev Job thrgh portfolio NOT degree

    California (LA or SF), Texas (Austin or Dallas) or Washington State (Seattle/Bellevue.) Finding a job outside of these game hubs is going to be a whole lot tougher.
  13. ItamarReiner

    GDC from career perspective

    It's too late to apply for the GDC conference associate program, and its a tough one to get into, as they have far more applicants as they have positions for, including some who come in year after year (I've volunteered at their spinoff and successor shows, amongs other, and it really is fun.) You could try to enter the program next year, or even better, look for other shows to help out with. They'll be happy for the help, and you'll have the opportunity to cut costs and meet like minded individuals, whether they are general attendees, fellow volunteers, or the show staff. This will give you insight into what the industry is like, might spark some new ideas on directions you can take, and inspire you to keep working towards your goal. You can find events in the calendar or on Gameconfs.com. Smaller events on meetup, facebook and word of mouth. Good luck.
  14. ItamarReiner

    Is drawing ability required to 3D model?

    Technically, no, you don't have to be very good at drawing to be a good 3D artist, as the process is more akin to sculpting. However, the ability to look at the third dimensional world around you and translate that to create a believable image on a two dimensional surface (i.e. draw good) can really help out while doing 3D, from creating concept art for yourself and others, to learning about shape language, to hand painting textures, and more. Might be worth trying out on occasion, while working on 3D as your main skill set. I started out in kindergarten, coloring outside the lines with wax crayons. I doodled in all of my notebooks throughout my school years, and received a lot of positive feedback, so I stuck with it. I saw some real improvement when I started copying some of my favorite comic covers, found on an image repository, back when the internet was young. Then saw another jump in skill when I started drawing things around me, and studied perspective. There are tons of resources out there these days - from video tutorials on YouTube, Gnomon or Gumroad, to online articles, to forums with members willing to give critique, even books at the local library if you want to go old school. It's true that you have a lot of catching up to do if you want to master the skills, but people much older than you have done exactly that, it's all about dedication.
  15. ItamarReiner

    Best Online Unversity for Foreign Student

    Ronny, what are your goals? It may be far easier to go the Israel route - get a degree at the Technion or at another local university, start working at one of the local social casino game developers or a start-up, gain the experience that could open up positions abroad if that's what you are aiming at. An online university is a big risk, will not likely be recognized in Israel at all, and may be seen as unfavorable in a job interview when you are compared with someone with a local degree, if your portfolio is on equal footing with them. If you are looking at more game centric programs, there are local programs on that as well, like at Tiltan and Beit Berl. Getting into AAA, if that's what your ultimate goal is, won't be easy as an Israeli. Limiting yourself to an online university isn't a surefire way to avoid it.
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