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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

GoldenWolf

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  1. [quote name='Haps' timestamp='1309825416' post='4831192'] There's a lot of assumptions and generalizations in your post, many wrong, so you probably don't have a clear idea about the indie market. For starters, Indie doesn't mean amateur or hobbyist, or someone that's unpublished - It means independent, without obligations to a studio or publisher. There are successful, full-time indies out there making a living at what they do. There are others who treat it as a small business on the side, holding a day job and releasing a couple games for the love of it and a little extra spending money. And yes, there's plenty of others who just want to create something "cool". But indie doesn't mean they're not professionals. Not everybody is only trying to build a portfolio. Many already have, and are looking to monetize those skills. Some already work for a company, some might not want an industry job, but they make their skills available for smaller budget projects. Asking to be paid for contract work isn't the same as a salaried job. With the sheer amount of project abandonment within amateur communities, it's pretty foolish for a talented professional to do so much work up front without being paid, a project can fail at any point for a zillion reasons. Then they're left with the most invested and the least gained. Not all indie projects are freeware, either. Have a look at Wikipedia's [url="http://en.wikipedia.org/wiki/List_of_indie_game_developers"]List of Indie Game Developers[/url] and see how many games you recognize. And the creation of the App Store, XBLIG, and the Android market, as well as Steam's willingness to take indie submissions, make it so pretty much anyone can get their project out there and make a few bucks off it. Yes, there are a lot of zero budget, dream-filled amateurs who are trying to break into the industry in their free time, but it's a little unfair to group all indies into that category. [/quote] Okay's great! Thanks for clearing that up for me!! Maybe I can come to you for questions if that's okay with you.
  2. Thanks for the help! ^^
  3. Just wondering, why do many programmers and modelers and the like try to immediately get a paying job in the indie game development market? I thought that indie developers were the one's who are working on games as a hobbyist project until they can get or will never recieve the funding that they needed for their project. It kind of questioned me for a while as I don't really understand the point of hoping to get payed from an indie developer when they are also trying to find a way to get payed themselves. Wouldn't they usually try to get a job at a real AAA company that is actually known? I mean I can understand they are trying to build a portfolio, but why try to get payed if most indie projects are freeware projects?
  4. Hey I am new here as you can see and I'm a 17 year old starting fresh in the game development department. I have a few game design books which I had for a few years and they come with CD programs snd I've learn quite a bit. My interest is in the 2D and 3D art, as I am used to drawing on printing paper. I want to take the next step into doing art on the computer and to soon be able to learn how to make 3D models. As much drawings as I make, I want to be able to do something with them. Video games has always been my interest and i have wrote story's to go with my games, but I need some direction on how to get started and some advice in development.