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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About joanrocagas

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  1. Hello! My name is Joan Roca, I'm 29 and I am an IT engineer who started to develop video games from home a year ago. Today I can announce that my first iOS game has been released! It's named Dead by Halloween. It's a game that let's the player build a mysterious Halloween town. During the day everything seems almost normal. The goblins work on their workshops. The witches cook tasty soups in their cauldrons. The tourists take pictures of beautiful buildings. But at night, be warned of the dangers you might find in this town. You better stay at home! More than 40 types of buildings to build like the Vampire's lab, the Werewolf hut, the Mad Scientist's lab... Manage more than 20 different resources like Brains, Bones, Coffins, Candles... Control the day and night cycle to alter the tasks your inhabitants do. Attract tourists to your town and make them mysteriously disappear at night. Produce and store candy to give out to kids every night. Gameplay style reminiscent of city builder games from the late 90's. [img]http://www.cocoshock.com/images/deadbyh/screenshot1.png[/img] [img]http://www.cocoshock.com/images/deadbyh/screenshot2.png[/img] [img]http://www.cocoshock.com/images/deadbyh/screenshot3.png[/img] [img]http://www.cocoshock.com/images/deadbyh/screenshot4.png[/img] Here it is a promo code to download the game for free: M7KF7TNYH4HM The game is available in the App Store: [url="https://itunes.apple.com/us/app/dead-by-halloween/id572327478?ls=1&mt=8"]https://itunes.apple...27478?ls=1&mt=8[/url] Happy Halloween! Joan Roca www.cocoshock.com
  2. Thanks for all your advice! I've got the contract template. It's seems pretty standard. It says that I own the rights of all the work they will do for me, and all the materials supplied by me have to be treated as confidencial... So, is it enough with both parties having a scanned signature on the contract?
  3. Ok, well, Im going to put some trust on them. They already did some test work for me and it worked great. They seem honest. I'm not a big company or anything similar, I don't know if I could enforce such contract. If I can get their template I might bring it to a local lawyer to review it and see if it can protect my material. But well, in any case I've just given them mere lists of assets. All this paperwork sounded to me like for big companies and such.
  4. Hi everyone! I'm an indepedent developer making a game as a personal project, it's not a company. The game is intended to be commercial. I'm about to hire a studio company in another country to make the graphic assets. I have given them lists with the characters, descriptions, buildings and some other details. My concern is if we should sign a NDA contract in order to protect my documents. They told me they have and standard template but Im not sure if it's a bit overkill. Besides I dont think I would have the money to enforce such contract. What do you think? Some advise would be appreciated Cheers
  5. Didn't know about the polls, I've updated the post so you can properly vote. I've added the Soft Biscuit option as well. Thanks for voting!
  6. Hi folks! I'm starting a small game company with our first title in development. We focus in casual games for facebook. We have came up with two potential company names: Biscuitsoft Playattic Which one do you prefer? Cheers!