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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. ? ???????? ????????? ??1: ????? ???: ????? ET3: ????? ALTER: ????? ???1: ???????? ??GA: ???????? STAR: ?????? - ????? ??? ?????? ALPHA: Pretty bra ????: Pretty bra
  2. Ta 4 stadia tis zwis: 1) Pisteveis ston Ai Vasili 2) Den pisteveis ston Ai Vasili 3) Eisai o Ai Vasilis 4) Moiazeis me ton Ai Vasili
  3. Samaras: "Xerome poli pou dextike i kiria merkel na erthei kai 8a tis fer8oume opos tis aksizei" Indeed i can say... indeed...
  4. I know C++ and PHP so i dont have problems with the programing part. I have worked with the utilites you refer (not in java) and i have made terminal apps. I started Unity 3d with [url="http://www.amazon.com/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=sr_1_1?s=books&ie=UTF8&qid=1349369391&sr=1-1&keywords=unity+3d"]this[/url] book and its prety awesome! Also about the networking stuff i found out about [url="http://www.exitgames.com/"]photon[/url]. I think i will go on with these for now, i almost reached the half of the book!
  5. Ok so this book would be good to start? Id not what would be? After that what API/Library should i use?
  6. Can i import from Maya to Unity3D? Does Unity3D supports the technologies for a game like that? I have no experiance with game engines, so i need one that is kinda easy to learn
  7. Hello all! Its been long since i wrote the last post in this forum . I was going to put this topic in the APIs forum, but as i saw this is more activeforum. Right now im making games in flash, and learning Away3d. The problem is that i want something more "complex" As i may have said, there is [url="http://drakensang.com"]game[/url] i really like. I want to make something similar but im a little bit confused. This specific game i mentioned, uses maya for the models. Ok till here. After that i know it uses, java, nebula3 and ms visual studio. I have no idea how they combined all of these. lets say i dont care, but i still want to make somethig like this. Its simple with very beautiful graphics and animations. What software can i use, and what knowledge do i need to know? Does it need different programms for the menu, for the 3d models import, the animations, the data transport etc?
  8. Here is my chat code: [code]<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Untitled Document</title> <style type="text/css"> .test { text-align: center; } </style> </head> <body class="test"> <script type="text/javascript"> function display() { <?php @ $text = $_POST['textfield']; $db = new mysqli("localhost", "triplew_test", "1qw21qw2", "triplew_test"); $query = "insert into chat values ('', 'guest : ', '".$text."')"; ?> document.form1.textarea.value = <?php echo $text; ?> } </script> <form id="form1" name="form1" method="post" onSubmit="display()"> <p> <textarea name="textarea" cols="45" rows="20" readonly="readonly" id="textarea"></textarea> </p> <p> <input type="text" name="textfield" id="textfield" /> </p> <input name="go" type="submit" value="GO!" /> </form> </body> </html>[/code]
  9. Oh my god man i didnt understand anything!!! What are all these sockets, ram with server etc. I need a book for all these!
  10. I tryed it both on wamp (local) and on a server too. I will do these tests and i will tell you ;) Right now im making a test chat that Bacterius said and i think im on a good way BUT i have a tiny problem. Could i post my code here or its not permited?
  11. Yes, sorry but my first lang is greek and there is a huge difference, but i will be more carefull. Thank you for the tuts, be sure im gonna reade all! Now, about my code take a look yourself: [code] // define the PHP file that will be loaded var phpFile:String = "heirosfiile.php"; //Create a URLLoader object with the name myLoader var myLoader:URLLoader = new URLLoader(); //specify dataFormat property of the URLLoader to be "VARIABLES" //This ensure that the variables loaded into Flash with the same variable names myLoader.dataFormat = URLLoaderDataFormat.VARIABLES; function checkComplete(evt:MouseEvent):void { // Create a new URLRequest object specifying the location or URL // of the PHP file. var urlRequest:URLRequest = new URLRequest(phpFile); //Load the PHP file into the loader by using URLRequest myLoader.load(urlRequest); //Listen when the loading of PHP file COMPLETE //Call the loadComplete function when the loading COMPLETE myLoader.addEventListener(Event.COMPLETE, loadComplete); } // Hook up the button with the function loadFile button.addEventListener(MouseEvent.CLICK, checkComplete); function loadComplete(evt:Event){ // Display the value with variable name "Candidate" textbox1.text = evt.target.data.Candidate; //Display the value with variable name "Date" textbox2.text = evt.target.data.Date; } [/code] The php is same as in the link i posted.