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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MichaelSeebran

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  1. Yes.... if you're willing to give 110% of your soul. Just as someone else said, it's very expensive. The best way to pull this off is to design a space craft that be used for intercontinental transport by cruising through space. A new type of craft, propulsion, etc. This will generate massive revenue and reduce the cost required to send materials and people massively.   That's how you make this work in such small. Use our free market while we still have it.
  2. Do you guys have a website already? That might help with recruitment. I am in very much a learning state but I do have decent experience in Javascript and I am absolutely obsessed with AI so I would love to learn and combine the two. My only concern is it seems you guys are moving fast so I am unsure exactly how you have built the systems and what I need to tie in. So how much time would I have and just what exactly are we needing? AI is very broad and apparently subjective as well.
  3. Hello. I'd love to help out as our goals seem to really align. It's a duo partnership and I'm the sole programmer so there is no need to try and understand what someone else wrote. Plus it's low stress where we both collaborate for fun instead of making a commercial product.   All of this sounds great so maybe you can shoot me an email? I'll message you.
  4. Happy New Years everyone! :) Hope 2013 is better than 2012, you know, without all that December 21st worrying and all.
  5. Mind showing us the model of this perpetual motion machine? :p
  6. What are the requirements for you to win?
  7. These things are only handy when they are updated frequently. :p Let's hope you keep at it.
  8. This is interesting, would like to see this get somewhere.
  9. Jennifer Hewitt complains she doesn't get hit on by guys much. Not going to complain, if I see her I'll try so many pickup lines! Haha.
  10. God does answer prayers. :) of course each battle may be won, it's always a war till we die. Praise the Lord regardless.
  11. [3:31:53 PM] Daniel Harris: lol [3:32:13 PM] Daniel Harris: to find you on my email all i have to do is search "ass" [3:32:14 PM] AssaultH3ro911: :P [3:32:21 PM] Daniel Harris: than up comes assoulthro [3:32:22 PM] Daniel Harris: lol [3:32:34 PM] AssaultH3ro911: ........
  12. The heart is the center of the body but beats on the left. Maybe that's the reason the heart is not always right. Reply: The left side of the brain controls the right side of the body, then only people that listen to their heart (on the left) are in their right minds ---- Speaking logically and illogically at the same time.
  13. Looks nice, should upgrade it to 3d to draw more appeal because there are other games like this. Also might I recommend multiplayer capabilities if you don't have any yet? Good luck and keep up the great work!
  14. Then i support this and am, very excited.
  15. This would be fun with a co op multiplayer mod that your companion can live in the wor,d with you, then you can bring others in too over time and the network load wouldmbe shared among the users, neat idea right?