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Mariusz Kowalczyk

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About Mariusz Kowalczyk

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  1. Mariusz Kowalczyk

    Vampire vs Devil

    NES styled PC/Mac/Linux platformer game. The graphics will be exactly like on the NES with almost all the restrictions. The movement is a bit similar to Contra when you are on the ground, but when you jump, you have 100% control over your moves. You can also decide how high you want to jump. The main characters (Vampire) can do wall jumps. The movement is very easy to grasp, but I want it to be deep at the same time, because I want speedrunners to speedrun this game.
  2. Mariusz Kowalczyk

    Vampire vs Devil

    Album for Vampire vs Devil
  3. Mariusz Kowalczyk

    Intro cutscene

    The plot of Vampire vs Devil will be depicted by cutscenes and a dialogue between Vampire and the Devil. Then the Vampire will have to release 666 souls on 666 levels. Some of the stages will end with bosses and the final one will be the Devil itself. I am waiting for your feedback guys (and girls if any).
  4. Mariusz Kowalczyk

    New screen, I have improved the graphcis a lot

    Thank you for your comments. The idea at the moment is as follows: You use 3 buttons to control the main character: left, right, jump. You can not shoot and you will probably be able to destroy enemies by jumping on them. You can wall jump and control the height of your jump. The feeling of the game can be compared to Super Meatboy I think. You will have to use the jumping and the wall jumping a lot in a very different and creative ways. I want there to be about 5 or 6 places with different graphics, at the end of each place you will have to fight a boss. Many levels will be nonlinear, you will be able to pick 1 of 2 or sometimes maybe even 3 different pathes. One will be easier but longer and the other ones will be much more difficult but faster. I want to implement timers for speedrunners and design the levels in a way that will let speedrunners try many different ways to improve the game time on each level. Walljumping will open a lot of strategy when it comes to time, I want to let people who like speedrunning to be able to find a lot of nuances on every level and use it to improve their timing. There will be a simple plot in the game too including cutscenes (but only a few). I want this game to have a dark feeling (like Castlevania or Batman games on NES). I will also try to gain some little amount of $ on indiegogo to help me finishing the game (I would for example try to make the NES music myself too or buy it frome some experienced person) and to promote it at the same time.
  5. Mariusz Kowalczyk

    New screen, I have improved the graphcis a lot

    Thank you for your and other people's comments, I appreciate it a lot. I have tried what you suggested but it's impossible on the NES. There are only a very few shades of gray in the NES palette plus every sprite in the background can have 4 colors (in my scene it is black + 3 other colors). Plus I think even if I would use any gray I want and broke the NES restrictions, the bricks would lose the definition and overall the scene would lose the dark feeling.
  6. Mariusz Kowalczyk

    New screen, I have improved the graphcis a lot

    Let me know what you think. The graphics are 100% under the NES restrictions (I will use these restrictions in the whole game, except some minor rules like flicking sprites when more than 8 per scanline etc.) Follow my progress here: http://www.unusualsoft.com/
  7. Mariusz Kowalczyk

    First video devlog from my new game

    Yesterday I have posted here the very first screen of my game, today I want to show you some gameplay. Let me know what you think about it.
  8. Mariusz Kowalczyk

    First screen from my new game

    Some days ago I have started working on a new game. I have decided to go for an NES graphics (my goal is to make it look exactly like an NES game). I have already spent a lot of time to make the movement as fluent as possible. The movement is a bit similar to Contra when you are on the ground, but when you jump, you have 100% control over your moves. You can also decide how high you want to jump. The main characters (Vampire) can do wall jumps. The movement is very easy to grasp, but I want it to be deep at the same time, because I want speedrunners to speedrun this game. Let me know what you think about the graphics (it's pre alpha, the final game will look different, hopefully better).
  9. Mariusz Kowalczyk

    [GAME] TRITRI

    [size="4"]TRITRI is available on the App Store! [size="4"]You can get the game here: [TRITRI - $0.99[size="4"]]
  10. Mariusz Kowalczyk

    [GAME] TRITRI

    [size="4"]TRITRI - iPhone, iPod game Trailer: [media][/media] Available on the App Store! [size="4"]You can get the game here: [TRITRI - $0.99[size="4"]] ? Match three or more shapes of the same color ? Realistic physics ? Unique gameplay ? 4 different worlds with different gravity ? 5 different game modes ? Online scoreboards ? Works on every iPhone, iPod and iPad Screenshots: Click on the screen to enlarge. This is my first iPhone game, I hope you will enjoy it. I would love to hear your opinion about the trailer. You can follow me: - On Facebook: here - On Twitter: here - On my blog: here
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