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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

jakubn

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  1. Hello since the last time a lot has changed. I have added some new content and translated current articles to english. They are: -Neural gas algorithm - SVM for linear and non linear problems - evolutionary stategies - segmentation and image compresion with neural gas - perceptron in QT and portin there a matplotlib - particle swarm optimisation - writing own talking chatbot. [url="http://jakubniwa.pl/EN/home"]http://jakubniwa.pl/EN/home[/url] [font=Arial]Pointing bugs, comments, requests for clarification or new articles are welcome. [/font]
  2. Hello, I would like to announce some of fresh content on page. Most common to AI is a new movie [In movies section], that shows artificial bees in 3 dimmensions which gathers nectar from flowers. Those bees are controlled by ANN, which is trained by my own metaheuristic called "spiking firebug optimisation" which works great for such dynamical problem. ANN controlls Bee velocities, so mission isnt "so trivial" . This will be described soon in beutiful and long article. Stay tuned, leave comments, propositions, lets make use of AI in our lives.
  3. Take a look here: [url="http://www.sluijten.com/winglet/#010"]http://www.sluijten.com/winglet/#010[/url] Site which desciribes how to write own chess program from scratch in 99 steps.
  4. Global optimisation: [font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.it-weise.de/documents/files/ea-app-book/index.html [/font] [font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]Algorithms inspired by nature:[/font] [font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif]http://www.cleveralgorithms.com[/font] [font=Arial, Verdana, Tahoma, ArialCE, HelvaticaCE, Arial, Helvetica, sans-serif] [/font]
  5. In my opinion, ANN [b][i][u]SHOULNDT [/u] [/i] [/b] be used for games, drivers and such stuff, incase there should be used fuzzy logic. Would you ask why!? Thats why: you cant be 100% sure, (unless network is really small) if for some input atributes it wont give you unnormal output. Better way is to use fuzzy logic, where you can specify eveything in "simple way" and be sure of every input you give.
  6. Hello everyone. I would like to introduce you my devblog about artifficial inteligence and programming in python. For now i have created few articles in polish including (specialy for game developers) article how to write own talking chatbot. I have translated that article to english. As english isnt my native language, at begin i would like to sorry for breaking it, but i think(and wish), that some of you can learn something from there. WIth time Im gonna write more articles and translate them to english pararely. So in short : Articles can be found on my site in "articles" part, english articles begins with "[EN]", dont get scared of polish words somewhere on site. I will fix that soon. And here is the link: [url="http://jakubniwa.pl"]jakubniwa.pl[/url]