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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About skull025

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  1. Yes, but what do you think about the main character not being customizable until he escapes syscorp?
  2. So, I've started a project a few months back. It's going slow, but we're still working on it. If you want some more details, visit these two links: tspgames.tumblr.com http://diseasedboard.proboards.com/index.cgi?board=thingthingdiscussion&action=display&thread=2697 Now, I want to ask fans of the Thing Thing series a question: My partner and I are considering cutting character customization for the first part of the game (when the main character escapes from his holding cell). We think that it's terribly unlikely that a genetic experiment would start off in a facility with a purple mohawk and designer boots. What do fans of Thing Thing think? Also, if you like where this project is headed, consider telling your friends about it. My game partner is currently working on a trailer for the game and will show up soon in both of the above links. If you want more info about the game, check out the links. If you want to whine and flame that this game was already made and why am I making it, again, check out the links. And if you're confused about what I'm talking about, google Thing Thing 4 and watch the opening cinematic. When you see a doctor picking up pills and a guy sitting on a bed in a padded cell, that's the area I'm talking about. Right up until he fights poseidon (also in Thing Thing 4 recap cutscene). Thanks much ^^ -Skeleton Piper Games
  3. Hi, I was wondering if there is an add on or extension of UDK someone has made, or if it's even possible to make, that allows the engine to handle fully destructible environments on a Red Faction Guerrilla level. It's essential to my game and UDK is the only engine I don't have to spend big bucks on. Am I that lucky or do I need to give up some cash for smash?