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lorddanny

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About lorddanny

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  1. lorddanny

    High Detailed Specification of Playstation Move

    No offence, but I wonder how Johnny Chung Lee manage to find so much information about the wii remote if what you've said is true... Of course, I can crack open my PS Move if I really want to and look at the internal hardwares for more detailed information, but no way I'm doing that on my brand new PS Move kit lol
  2. Hi guys, I don't know if this is the correct place to ask this, so feel free to move it to the correct section of the forum if must. Anyway, I was wondering if anyone knows a website or article that gives you high-level detail spec of the PS Move? What I mean by high-level spec is information like whats the update/refresh rate of the kit, what accelerometer it's using, etc. Any info would be greaty appreciated. Thanks
  3. Hi guys, Just a quick question. Around what values (in floats) are used for the Camera's Far-clipping plane in todays modern fps games? Does it base on the gameplay and situation? For example, if the camera is attached to a soldier, the far clipping plane wouldn't be too far. Whereas if the camera is on a airplane (doing Dogfights and so on), the far clipping plane will be greater? Hope this makes sense. Thanks
  4. lorddanny

    C++ 3D physics on ball.

    hi guys, Thanks for the replys. Just to make sure, so do I not need something like a "acceleration" variable aswell? I read a book (which I still don't understand) saying that to make this, acceleration will need to be included aswell... (i'm so bad at physics)
  5. Does anyone on here know how to code a ball with physics with it? Trying to make a 3D cannon game that shoots balls out. Got the ball shooting, but can't do this physics part. currently I've got the following variables: Vector3 velocity; Vector3 position; float xAngel; float yAngel; float time; but can't get my head around how to code it so that the ball will fall to the ground when it is shoot from a position. Any help would be great. Thanks
  6. lorddanny

    C++ Physics on a ball

    Thanks Makes more sense now. Thanks again
  7. lorddanny

    C++ Physics on a ball

    hmm... sorry, but I don't see how that would make the curve... For example, if the ball if launched or thrown from position 0, 0, 0, the y axis value should be positive at some point (or atleast from the start), but all I can work out from that (given gravity is -0.01) is all negative values.... so confused lol
  8. lorddanny

    C++ Physics on a ball

    Hi guys, I'm trying to make a 3D cannon game which shoots balls out and hits targets. I have got the cannon to shoot balls out, but it only goes in a straight line. I wanted to add some physics to it so that the ball will fall to the ground and make a nice curve. How do I do that? I have the following varibles: Vector3 position Vector3 velocity Vector3 force float mass but I don't understand the maths behind it. Please help.
  9. Hi guys, I've been trying to find a simple tree model for 3ds max with uv mapping so I can add it to my game, but I can't manage to find a website which has what I'm trying to find. Even been on turbo squid's website, which has lots of tree models, but without uv mapping. Does anyone know a website which I can download one from? Or does anyone have a tree model with uv mapping that they can send it to me?? Any help will be greatly appreciated. Thanks
  10. Hi guys, I'm a complete noob when it comes to music and sounds stuff (i'm more of a programmer). But I was wondering if anyone knows a free program which lets me edit and add sound effects to some sounds I've recorded? E.g. like adding radio sound effects to a speech I've recorded so it sounds like someone is tlaking over the radio and etc... Any help and ideas will be greatly appreciated. Thanks
  11. lorddanny

    The Process of Creating A Game?

    Hi guys, Thank you all so much for replying. Many of these replys are very interesting and really did give me a better idea now. However, I notice everyone is just mainly talking about the programming side of this issue (which is fine because I'm a programmer, not really an artist ). But lets assume that I am a one man team that not only knows how to program the game, but also how to create models and animation (an important aspect for a game), would the process of creating the game be different? Also, [color=#B57438]frob mentioned that "There are several pre-production steps", I wonder if someone can tell me what are those pre-production stages? Thanks
  12. Hi guys, I hope this post is in the correct forum/section, if not please feel free to move it to the correct section. Anyway, I was wondering does anyone here knows the entire procedure of creating a game from start to finish? I was reading an article on gamasutra on design, where it says that if someone were to try and start creating a game, design documentation will need to be done, ie creating a design concept then a project proposal and etc. But is this what most game company does? I mean like, is some kind of standard procedure that the game industry follow? For example, in terms of software development, there are methodologies that a team can uses to determine the tasks and stages that the team must go through. Is there something like that for game projects? Any information will be greatly appreciated. Thanks P.S. Sorry for the long message
  13. lorddanny

    Projectile Motion

    Thanks for the reply. I think I have an idea how to track the ball, but I'm still a little confused on how it acturally makes the "curve", is there anyway you can explain it a bit more? Thanks
  14. lorddanny

    Projectile Motion

    Hi guys, I'm trying to create one of these "cannon game" in 2D where the cannon fires a ball at a target and the ball falls to the ground due to gravity. I have pretty much no knowledge of physics, so can someone explain to me how this projectile motion thing is calculated and how to track the position of the ball when being launch or in flight. All I understand is ( for a start ) that I need to know the gravity, the initial height of where the ball is lauching from, angle and velocity, but thats about it really... Any help is greatly appreciated. Thanks P.S. I just want to understand the maths first, which is why I didn't say which programming language I'm going use incase anyone is wondering
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