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About KommuSoft

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  1. Hi, I have the following problem: I have a plane equation described by Ax+By+Cz=0. I would like to draw a part of this plane in OpenGL, but don't know how to convert A, B and C intro a transformationmatrix. The original plane before multiplication is simply a quad (square) defined by the following points: (-1,0,-1), (1,0,-1), (1,0,1), (-1,0,1). Because D=0 there is no translation, so the middle of the plane should stay at (0,0,0). A brief mathematical explanation would be fine. thanks.
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