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About BojanMati?

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  1. Hey thanks for that suggestion! Crafty certainly looks nice.   Also, if anyone else might be interested in this topic, I have found this: http://ntt.cc/2011/01/31/66-open-source-javascript-game-engine-for-serious-developers.html Seems like there are a lot of these engines/frameworks and that's awesome.   You are right though. Speed of canvas shouldn't be an issue for a simple game like this that isn't even real-time.   I'm still not sure of how exactly I should achieve my goal but I'll play around with canvas and see where I end up.
  2. I have this idea for a simple game, a photo-hunt/hidden-object type game.     So my first question would be how to actually achieve this. My initial thought is to separate the objects into individual files with a transparent background so that I can overlay them on the main scene. Does this seem correct? If so, how do I actually do the overlaying and subsequent removing of objects, I'm guessing I will need an engine, which leads me to...   My idea is to make it web-based, specifically looking at HTML5 so it's cross-platform. I first thought of doing it with canvas but then I stumbled upon this: https://developers.facebook.com/blog/post/2012/04/17/making-a-speedy-html5-game/, where they say how canvas was actually quite slow and unusable so they ended up with their own rendering engine. Are there any ready to use engines that could fit my needs?   Basically, I'm not to sure of the direction I need to take to make this. I would appreciate any and all tutorials or documentation or whatever kind of learning material :)
  3. Kung Fu VS Aliens

    Yeah, would work as long as it doesn't take itself too seriously...perhaps better if it was in 2D. Imagine a realistic 3D game called "Plants vs Zombies"...would you play that?
  4. Replays and savestates

    Why not keep the replay data only in memory and don't save that with the rest of the game? Or is that what you are trying to avoid? If so, and you fear that that moving the entire history every time a save/load is made could get very slow, how about only keeping the last 10/20/30 seconds of action in the replay and provide means to save individual replays? Is your game an action/rpg or is it an rts like starcraft? How important is it that you have the entire replay all the time?
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