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About Chimmeke

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  1. Chimmeke

    Some DirectX Warnings

    Unfortunately nothing changes, but it was worth a try...
  2. Chimmeke

    Some DirectX Warnings

    thanks for your response! the code where i create the device: ZeroMemory(&PresentParams, sizeof(D3DPRESENT_PARAMETERS)); PresentParams.BackBufferWidth = Config->Direct3D.Videomode.Width; PresentParams.BackBufferHeight = Config->Direct3D.Videomode.Height; PresentParams.BackBufferFormat = Config->Direct3D.BackbufferFormat; PresentParams.BackBufferCount = 1; PresentParams.MultiSampleType = Config->Direct3D.MultiSampleType; PresentParams.MultiSampleQuality = Config->Direct3D.MultiSampleQuality-1; PresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD; PresentParams.hDeviceWindow = Window; PresentParams.Windowed = Config->Direct3D.Windowed; PresentParams.EnableAutoDepthStencil = TRUE; PresentParams.AutoDepthStencilFormat = Config->Direct3D.ZStencilbufferFormat; PresentParams.Flags = Config->Direct3D.Flags; PresentParams.FullScreen_RefreshRateInHz = Config->Direct3D.Windowed ? D3DPRESENT_RATE_DEFAULT : Config->Direct3D.Videomode.RefreshRate; PresentParams.PresentationInterval = Config->Direct3D.V_SyncEnabled ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE; // Create Device HRESULT hRes; if (FAILED(hRes = D3D->CreateDeviceEx(Config->Direct3D.AdapterID, Config->Direct3D.DeviceType, Window, Config->Direct3D.Flags, &PresentParams, NULL, &D3DDevice))) { ex_ERROR_DIRECTX("Error when creating D3DDevice!", hRes); return ex_ERROR; } PDIRECT3DDEVICE9EX D3DDevice; D3DPRESENT_PARAMETERS PresentParams; this magic Config is just a struct that contains the parameters for the presentation-struct. when i debugged the parameters were the following: PresentParams.BackBufferWidth = 1366; PresentParams.BackBufferHeight = 768; PresentParams.BackBufferFormat = D3DFMT_R5G6B5;; PresentParams.BackBufferCount = 1; PresentParams.MultiSampleType = D3DMULTISAMPLE_8_SAMPLES; PresentParams.MultiSampleQuality = 0; PresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD; PresentParams.hDeviceWindow = Window; PresentParams.Windowed = TRUE; PresentParams.EnableAutoDepthStencil = TRUE; PresentParams.AutoDepthStencilFormat = D3DFMT_D24S8; PresentParams.Flags = D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE; PresentParams.FullScreen_RefreshRateInHz = 0; PresentParams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; the devicetype was D3DDEVTYPE_HAL. my machine should support all these parameters. i took a look on the caps viewer to check the videomodes: the last entry shows that my settings are so far accepted. of course the rest (linke z-stencilbuffer format) aren't considered here, but i assure you that the rest is compatible. now to the drawing of y triangle: the vertexstruct: // +++++++++++++++++++++++++++ // Vertexstruct struct TestVertex { exVector3 Position; exColor Color; static const DWORD FVF; }; const DWORD TestVertex::FVF = D3DFVF_XYZ | D3DFVF_DIFFUSE; TestVertex Vertices[3]; the init: // Set FVF if (FAILED(hRes = D3DDevice->SetFVF(TestVertex::FVF))) { ex_ERROR_DIRECTX("Error when setting FVF", hRes); return ex_ERROR; } the drawing; D3DDevice->BeginScene(); // Draw triangle if (FAILED(hRes = D3DDevice->DrawPrimitiveUP(D3DPT_TRIANGLELIST, 1, Vertices, sizeof(TestVertex)))) { ex_ERROR_DIRECTX("Error when drawing the triangle!", hRes); return ex_STOP; } D3DDevice->EndScene(); hope i havn't forgotten anything...
  3. Chimmeke

    Some DirectX Warnings

    sorry guys for double-posting, but this thread slowly starts to disappear... if you need more information - tell me.
  4. hi, i get some directx warnings when probably when creating the d3ddevice9. firstly these warnings occur: Direct3D9: (WARN) :No SW device has been registered. GetAdapterCaps fails. D3D9 Helper: IDirect3D9::GetDeviceCaps failed: D3DERR_NOTAVAILABLE Direct3D9: (WARN) :Invalid backbuffer format specified and finally i have thousands of these warnings which are always the same: Direct3D9: (WARN) :Stream 0 stride and vertex size, computed from the current vertex declaration or FVF, are different, which might not work with pre-DX8 drivers and this error: Direct3D9: (ERROR) :BitBlt or StretchBlt failed in Present has anybody encountered this problem before? many thanks in advance. edit: for some reason the error doesn't occur anymore.
  5. What an idiot am i? forgot to read msdn... anyway: thanks.
  6. hey guys, i have a problem with multisamplequalities, or rather with allocating them to the presentationstructure. i use CheckDeviceMultiSampleType to get the maximum of quality levels and this works fine (returns 1 level), but when inserting it into the presentationstructure (PresentParams.MultiSampleQuality = MaxMultiSampleQualites;) i get this error: Direct3D9: (ERROR) :Invalid value for MultiSampleQuality. ValidatePresentParameters fails. D3D9 Helper: IDirect3D9::CreateDevice failed: D3DERR_INVALIDCALL many thanks in advance!
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