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About unyielding

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  1. unyielding

    So like, have any decent new books come out?

    Directx is quite different between 9 and 11. Also many have suggested in the past do not learn dx10. [/quote] Too bad there are ZERO DX11 books..... [/quote] Yes there are http://www.amazon.com/Practical-Rendering-Computation-Direct3D-11/dp/1568817207/ref=sr_1_1?ie=UTF8&qid=1312513966&sr=8-1 Enjoy.
  2. I am looking to find a GPU profiling tool that supports DX9 and both Nvidia / ATI cards. I have been googling around but haven't found a solution that really suits my needs. It would be nice to have a tool that also has some sort of SDK to pull the profiling metrics / data so I can later integrate this into build processes, automated testing, etc. Any suggestions?
  3. unyielding

    Is Programming Games hard to learn

    yes, it's hard
  4. unyielding

    Where to start

    With UDK I need to create meshes to add into my world, thats why I have Mudbox. But as far as actualy creating a game, what would the best path on doing this? [/quote] UDK will allow you to make games as well, it is a full game development suite. I have a good friend that runs one of the best UDK tutorial sites on the net, check it out http://forecourse.com/unreal-tutorials/
  5. unyielding


    I really enjoyed Game Institute when I took it. But be warned as mentioned, it is really on you to soak up the material
  6. unyielding

    Where to start

    For you I would recommend choosing a tool and sticking with it. UDK is a good way to go. If you don't have an interest in programmingUDK will suit you well as it is really a tool to empower artists. Choose a discipline and take it as far as you can.
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