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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NathanielBennett

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About NathanielBennett

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  1. Oh - just put on a jumper
  2. Is it me or is there an increase of illegal motorcyclist out there? Just riding home from work, I've seen multiple riders without any helmets or gear, bikes without no registration numbers, tons of dirt bikes without road tyres and back lights, every 50cc scooter sounds louder then a Harley 883... one ass drove through town going 40 thinking he's on a hit and run mission I think... the last time I saw a police man or woman was in 1999.
  3. I've been studying programming since I was 12, learning C++, python, C# , java , haskell and lua - now 18, I still have absolutely no idea how to program.    www.cprogramming.com is a great resource to start off. It teaches you the syntax of C++ which is the easiest part. however it's STL , IPC , Multi-threading, OpenGL etc, is when it starts getting hard.    I don't think you'll ever stop learning in the software development scene. But that why I love it so much.   GamePlay 3D    It's a new game engine "framework" written in c++ - with support for Android, Windows, Linux , iOS and Black Berry OS.  It's free and open source - the code is beautiful - use it - extend it - it's awesome.   here's the website :  www.gameplay3d.org   EDIT : Oh, and don't be a numpty - use Ubuntu. Windows is far to annoying for me personally. Then again, the reason I studied programming is primarily Linux, not game design - so I am a bit bias. (The OUYA has got my interest as of late :D) 
  4. I'm wet , cold, and have lost all sensation in my ball bag. But at least I've got my motorcycle license.
  5. Plus - anyone else looking to build games on a budget, ID Tech 4 is free too with access to source code - it once powered (and I suppose, still continues to power) Doom 3 , and Quake wars! Again - old news I know... but... just so you guys know. 
  6.   Just headed onto the garage game's website to check out how the guys are doing with torque, to find this banner ^. Aparrently now, Torque 3D is FREE, and you can take a look at the source code on github - even better - you can compile it on and for linux . The MIT license I believe allows you to sell the games running the engine to others WITHOUT distributing your's or the engine's source code.... pretty cool eh?  (BTW Is this new? has the news been passed around already? I have No idea?)    Yeah, it may not be Cryengine 3 or UDK - but it allows us to atleast see how things are done and mod the back side out of it, till we can call it are own   (image copied from the garage games website, and thus remains garage game's property)  
  7. Hey their, Nathan here. I apologize if this is a common question , I have yet to see someone asking for help with game animations. I am using Unity3D to build a 3rd Person open world survival adventure game. I am struggling to see how animations are "Sewn" together, and I actually rather really respect animators is a funny sort away. I'm just looking for some answers really. I have a rather primitive walk animation cycle, and a idling cycle for my character , but I would like more details with more miscellaneous animations. I'm currently looking at having a wolf attack the character as an enemy , and I want the character to wrestle with the wolf... how would this be done? how would I animate this inside 3dsMax or unity? how would the animations blend? would I animate the character and the wolf separately? I have been also thinking about having huge trolls that would knock over trees in the game, also for the ability for the character to climb trees... Am I getting over my head with this? - the only thing I can think of is using an ik engine for the climbing trees part. I don't know how devs do it in Uncharted , Tombraider or Assassins Creed (that is procedural animations.) I just have a vision of a really awesome game - the best game - and I want to play it disparately , despite it doesn't exist yet Please tell me other people get this feeling too?(want to play awesome games you made up that don't exist yet.) Thanks for your time. Nathan.
  8. Sebastian Cole - What an absolute Legend. Best Concert, I , and I think 7 other billion people will ever see. I actually had a dream once - Queen , 'We Will Rock You' Starring Jessie J - never dream't as big is that though!
  9. Hate heat....must find cool place....there are NO cool places.... Frying...
  10. I've stolen Aiden's Identity! Mwhahahahahahaha! lol
  11. The Final name? Dynamite.... A friend of mine liked it so much that he even made a logo: [url="http://postimage.org/image/t4j0gn4q5/"]http://postimage.org/image/t4j0gn4q5/[/url] BTW : No - no reference to the band - just thought a random thought.
  12. Just at college on a sign-up day for 4 hours - I'd thought I'll never see the day of gum being sold at the till in the cafe- it's bloody weird :D
  13. Brilliant! thanks. I really never knew their was that much effort involved. I've researched a little bit more, and apparently most games are P2P ie , player acts as host and processes the game - clients get the feedback from the hosts system. apparently Xbox Live just host the IM client , reputation system, gamerscore , Marketplace purchases and friends list - which is pretty cool.
  14. Hey, - not too sure whether to post here or the multi-player/networking section - that of which seems to be mostly down to implementation, so I posted here instead. My Name's Nathan. I am just searching to find out, what Xbox Live really is? I have been to various of sources and they just state what Xbox Live is, but not, what it is. (if you get me?) I mean - do Xbox Live game run on Xbox Live servers? - when playing call of duty , I have had trouble with time out issues - yet this doesn't effect whether I'm logged into Xbox Live or not? What I'm trying to find out is... are matches hosted on Xbox Live servers? Or are matches just Peer 2 Peer? - various games have "Hosts" - which suggest peer to peer?(not forgetting I'm no networking graduate(really, I have no clue about networking(just read a book once))). I wouldn't imagine game studios paying 100's of millions of pounds out of servers - however, I could be wrong. so, yeah... Thanks for your time. Nathan.
  15. Hmm... Just been rethinking through my options. I have to go to college to see my new tutor Wednesday, and the rest of the ppl who will be in my class. I dunno - electronics really for me? - wish I studied music more, or geography - or Art - or.... Decisions, Decisions...