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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MichaelGordonEdwardJarvis

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About MichaelGordonEdwardJarvis

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    Canada
  1. I closed my eyes and saw my future standing before me. Handsome and gentile, charming and prosperous. I asked him what I could look forward to, what the future had in store for me. He looked down at me quaintly, avuncularly, and even perhaps a bit lovingly, put his weathered hands on my shoulders and ... Dropped dead.
  2. The Queens living arrangements are probably so luxurious as to be Sardanapalian.
  3. The house is 85 degrees.... O_O
  4. I don't believe in God, but I do believe in Love.
  5. Finally got all of my Christmas poems put on Facebook. Check out my Notes if you are interested... :P Note that they are super lame, especially the ones from 2007. Also note that I basically only do poetry once a year.. haha
  6. To the religious folk out there, have you decided what you are going to do with eternity? Honestly, take a long moment to think about this. Hell, take two moments. In fact, take the rest of your lifetime to contemplate this question, because you will have quite a long time to spend doing whatever it is you decide. Note how long eternity is: Longer than two life times Longer than ten life times Longer than one million life times Longer than the amount of years that the Earth has existed Long...
  7. Apparently I couldn't remember my own phone number... I am getting too old.
  8. Anyone know of any No-Cap internet services in Oakville? I am looking in to Distributel and Acanac right now.
  9. Check out the Gargoyle modelling competition I took part of. My entry is under GetaVe (the fat gargoyle) http://cghub.com/forum/showthread.php?t=9436
  10. On the way to the Autoshow with my dad, Gord and Ray. Wahoo!
  11. Making, what I call, Amalgumbo! Yum!
  12. Quick timelapse of a T-Rex model done for funzies. http://youtu.be/VU-0RjBF2P8
  13. At Topiarys. Gorgeous restaraunt, food is not so great.
  14. Interview today with a studio in Toronto. Woo!