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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

MirageUY

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  1. Mmm.. do you know portuguese? I saw a pretty awesome, tutorial for unity 3d + multiplayer. But i think you can find one, unity is C# and has option to mutiplayer, and it has been improving it graphics, I think you should go with it.
  2. I'm looking for one, that teaches me C# + XNA or Unity 3d. I dk which one. But it should teach me to program toO [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]
  3. Well it think you are looking for powerful engine , you can use almost all , especially CryEngine and Unreal 3 (Tera,Aion , etc engines.Maybe i'm wrong but U3 is the Guild war 2 engine too). But you may want this one [color=#000000]Anvil Engine (the AC and PoP one)[/color] I don't know if you can make mmo with it, also it seems that u can't buy it, i can't find it :S Obviously u have to do everything, but the Anvil Engine is the one they used to make POP and AC.
  4. What book from this, Its my first time, so it should be a c# only or a c# XNA one, is there a C# + Unity one? 3 [url="http://www.amazon.com/gp/product/1449394620/"]http://www.amazon.co...uct/1449394620/[/url] [url="http://www.amazon.com/Complete-XNA-Game-Studio-4-0/dp/1584505370/"]http://www.amazon.co.../dp/1584505370/[/url] [url="https://www.packtpub.com/xna-4-0-game-development-by-example-beginners-guide/book"]https://www.packtpub...ners-guide/book[/url] Or other, a online one.
  5. I need to learn to Program object oriented like, then algebra (it means all the x,y stuff? like y = ax+ b and so on?) and then start trying to make things with it? .
  6. [quote name='timothyjlaird' timestamp='1337041569' post='4940248'] Well you need a grounding in object oriented programming and algebra (linear algebra if you want to go 3d) to really get anywhere. Probably the most obvious route is the c# language with the XNA toolkit. If you are impatient, you can try Blitz3d...which is a like BASIC but with some hacky object oriented mechanics thrown in. It's a shortcut to 3d graphics but you'll reach the limits pretty fast. Probably the best thing you can do is teach yourself how to do research...99% of the time someone else has confronted with the same problem. [/quote] so i need to know C#(which is a object oriented programming language ) + algebra? And can someone answer my Pssuite question?
  7. First, Thank for all the replies. Then, anyone knows spanish? Cuz i'm from Uruguay and i'm learning from this tutorial [SPOILER][url="http://www.nachocabanes.com/csharp/curso/"]http://www.nachocaba...m/csharp/curso/[/url][/SPOILER] I know - Console.WriteLine(). How to do some math ( + , - , * , / , %) how to imput text (ConvertTo + read line), if and else. There is all i know xD. Then i stopped. Do you recommend a tutorial or book to start learning the other stuff? Ok. and i have other question The playstation suite sdk can i use c# on it? And what can i do with it? programs and games? Playstation SDK looks very cheap only $99 as this [SPOILER][url="http://www.indiegamemag.com/playstation-suite-sdk-beta-arrives-in-april-only-99/"]http://www.indiegame...-april-only-99/[/url][/SPOILER] says. ---------------------------------- Also my aunt's boyfriend offered me to make web pages for him, something like i have to learn .net and database, but i dk what this is
  8. Hi,i'm 16 and i want to learn to program, i learnt a little c#, but i don't know what to do, where to start, what can i do to get more involved :S.
  9. [quote name='jbadams' timestamp='1324013637' post='4894391'] I think Telastyn did a pretty good job of summing up the general motivations for most programmers, and you can see in the responses that everyone else is giving that you're generally able to categorise them into one or more of the groups outlined in his post. For me, it's mostly about encountering and solving interesting problems, coupled with a bit of seeing the cool things I can create. I also sometimes program simply because I need the money -- these are generally run-of-the-mill jobs without any particularly interesting problems to solve, and which don't take and overly burdensome amount of time. The programmers Telastyn calls "accomplishers" above may gain some satisfaction from these sort of jobs -- if they can produce something that meets the specified requirements and makes the client happy then they will be satisfied with the work. [/quote] where can i get that kinda of jobs. You are really right. You are the problem solver I'm the creative
  10. I like coding xD, i'm just starting but i feel something when you run your programs , and when i code it i feel something good about it, even better than when i appear in videos of games(like dota) or when i do some imba move in a game and all the people call LUCK and you know that you are good and they are just jelous.
  11. Thanks . I'm going to learn to use XNA. Thanks everybody and hope your games have a good future
  12. [quote name='BLiTZWiNG' timestamp='1323745831' post='4893380'] Nothing wrong with XNA, you'll just spend a long time getting up to the same point that something like Unity can get you to instantly. If you want to use XNA try Sunburn from Synapse Games. I recommend Unity though if you're going to make a pc/mac/browser game though. [/quote] To pc i will put a gun to gabe newell's head and make him put it on steam XDDD So Unity 3D will be bether than XNA, for that 2d game?
  13. [quote name='Cornstalks' timestamp='1323705946' post='4893150'] There's also the [url="http://deltaengine.net/"]delta engine[/url]. Sorry for adding to the list rather than helping you narrow it down. [/quote] Ok, i added it to my list XD, another one to decide ¬¬ [size=2][quote name='bombshell93' timestamp='1323707388' post='4893162'] for the record, XNA isn't an engine, its a framework. Just think of it as a slightly fleshed out DX9 wrapper. Only things it handles for you are assets and rendering (Though I always right my own renderer with in it) [/quote] [/size][size=2]Ok, tnks still a good tool to make games XD, Magicka was made with it [/size]
  14. Me and some friend are trying to make a game, we are learning how to code in c#. We are inspired in JRPGS like FFs and legend of mana, etc. If you player FFIV on the ds or legend of mana on psx, you see that is 2d or 2.5d right?. So we want a engine to make a game in 2d like those one. We don't know if we should use Unity -or - ShiVa -or- XNA - DELTA ENGINE or others but we just know these ones I want to make a jrpg like this [url="http://www.youtube.com/watch?v=PA7sXWeuwcg"]http://www.youtube.c...h?v=PA7sXWeuwcg[/url] ----> the fights and like this and this [url="http://www.youtube.com/watch?v=SktzzVoYdVM&feature=related"]http://www.youtube.c...feature=related[/url] the way you can roam the world and then a monster appears start the battle at 7:20 Which pick would be te best? XNA ??? And that kinda of games is 2d right?
  15. [quote name='swiftcoder' timestamp='1322890055' post='4890047'] [quote name='MirageUY' timestamp='1322889039' post='4890044'] xna is good?[/quote] Define 'good'? It's not objectively bad in any general sense. And we can't evaluate whether it will be good for you, unless we know your exact requirements. Better yet, google for reviews and opinions of XNA, and decide for yourself if it meets your particular criteria for 'good'. [/quote] there i add what is good for me I want one good 2d engine, just to start testing things