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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

TheCompBoy

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  1. LWJGL lets you use OpenGL so if u have not used that before it might be a slight learning curve. But on the other hand it helps you do alot of things like creating your screen/window and setting your fps. Javas own libraries should work fine but you will have to do stuff like the fps syncing for example yourself.   Personally i would pick going pure Java but thats my opinnion after trying LWJGL out by making a pong clone.
  2. Realy good read, Its funny to see the comments from the people that did pirate the game :)
  3. After watching Indie the movie i found Tommy Refenes to be one of the persons i look up too,  And Jonathan Blow for the awesome Braid.
  4. Welcome! Good to have you here.
  5. Good luck!
  6. The new design and everything is realy great good job! But i have one complaint.. The page is sometimes loading pretty slowly.
  7. I would recomend making Tetris or Snake..
  8. The language called Python runs on both Linux and Windows. But with the application called "Wine" for Linux you can also run C++ games or applications on Linux. Wine is an application for linux that lets you run Windows applications so you can install games through wine too. [url="http://www.winehq.org/"]http://www.winehq.org/[/url]
  9. I think J3D is totaly outdated.. The best choise in my oppinion is LWJGL since its most up to date.. This information is based of what i've read when i was using Java so be nice if the information isn't 100% correct
  10. Have a great 2012 GameDev!
  11. C++ as the nation's main language? Some state's that speaks other C languages and 1 state in the corner that speaks Java but mostly farmers live there.
  12. I would create a side-scroller with some mix of 2D and 3D levels with alot of features like jetPack's and other power-ups.
  13. Im not worried about the learning part.. im aware that its similar to java i made java applications that uses databases for example so i do have some knowledge.. I just want to know what "extra things" there is for C# With this i mean for example .NET, what things does more exist for C# ? i also did learn some c++ way back so i do have some knowledge about namescpaces and such..
  14. Im actualy going to give up Java and go C# and i want to know alll the things i should know about the language.. like Asp.net i think is something about c# and .net what is the things besides the language i should know about? Thanks
  15. Bump