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wendrowyek

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About wendrowyek

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  1. wendrowyek

    Modifying graphics.. is it legal to use?

    Hmm, Maybe you should change the description of the Beginner's forum. "[color="#606060"]If you're new to game development, plan on spending some time here before visiting the other forums." [color="#606060"]Also thanks for the replies, especially Vharis... That was very insightful.
  2. I'm making a retro 2D game, and was wondering, is it legal to use other peoples art as a template? (Edit their graphics pixel by pixel) . An answer for both commercial, and non commercial games would be good. And what about games that have gone under abandonware? Can you legally use their graphics? Thanks in advance.
  3. I am quite interested in how, most role-playing games handle the list of npcs (monsters, shopkeepers) etc. Are they loaded all at once from HD to memory, into an array or list, when the player starts a new game? Are they retrieved during the loading screen of each map? Thanks for your advice.
  4. wendrowyek

    XNA 2D Game Development

    For tools: Google and download Visual C# 2010 express, and XNA studios, both of them are free. I know XNA has some starter kits out, which you can learn from or expand off of. http://create.msdn.c...on/starterkits/ -- One is a RPG starter kit, similar to what, you wanted to make. If you want to start from scratch, attempt making a tile engine might be a good start? And keep adding additional features. Also, the reusability of your code from, your text game all depends on, how well the code is written. If you are a beginner like me, it might be hard to rip the guts out, and just use it in your next project.
  5. wendrowyek

    Pointers/Arrays

    I'd like to make sure, that I fully understand what I've learned so far, regarding to pointers. #include <iostream> using namespace std; int main() { int nNumber, nNumber2; //declare integer variables. nNumber = 50; //initialize variable with a value. nNumber2 = 100; //Just here for an example. int* pnNumbers[2] = {&nNumber, &nNumber2}; //create int pointer array that stores 2 addresses, number and number2. //output to terminal cout << "output for first element of the array: " << pnNumbers[0] << " and " << &pnNumbers[0] << " and " << *pnNumbers[0] << endl; cout << "output for nNumber: " << &nNumber << " with the value of: " << nNumber << endl; } Am I correct to say: pnNumbers[0] will return the address of nNumber &pnNumbers[0] will return the address of pnNumbers[0] and *pnNumbers[0] will return the value stored in nNumber It is a bit to wrap my mind around at first, I hope pointers make more sense to me, as I progress further Also, I would like to know, difficulty wise, how hard is pointers to master, compared to other parts of C++?
  6. Newbie and self-starter here, with no programming experience. Apologies if indeed, my questions are a little vague. I've recently started coding with C++, fell in love with it instantly.. and noticed that many of the concepts require me, to have a little understanding about hardware (especially memory so far). The language syntax and logic, I find extremely easy, but lack the physical knowledge, of computer systems to truly be productive. So, How does one go about learning basics of hardware, as it applies to coding? I'm not a student, never took computer classes, and just a hobbyist for now. My thirst for knowledge goes unquenched. The book I've purchased on C++ doesn't go into the inner workings of every nook and cranny. And doesn't even touch the surface of hardware. One thing that also bothers me greatly, is that I have yet to make any friends or associates, whom also enjoy programming. Am I correct to assume, that programmers are all anti-social? (; Thanks in advance, for your feedback and answers.
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