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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About BrendanWebster

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  1. Just made my family some curry, and I'm feeling a bit Japanese now :P
  2. yeah, no problem, I actually didn't know either till I looked at their webpage again
  3. *prays for a snow day tomorrow or Wednesday*
  4. Is it just me or is it that everything I want to watch doesn't seem to appear on netflix, and then I end up watching something else on the main page?
  5. I don't know if you want to write this all yourself or not, but you could look at Assimp to get some ideas   assimp loads lots of 3D file types and they make it easy to extract 3D animation data. Assimp is written for a few languages and they have the source code available for download
  6. OpenGL

    I would say use whatever version suits the code you are writing, if you are planning on using Immediate mode then you'll need to use GLSL 1.2 but if you plan on using Buffer Objects then go ahead and use 1.5. Seeing that you want to use OpenGL 3.2 I would expect that you plan on using Buffer Objects. Um, also do you have a specific reason to use OpenGL 3.2 over 3.3?
  7. the inventor of dlls was a master troll
  8. books need to be updated to feature the ctrl+f ability
  9. Some buyer wants to buy your HP computer w/o HDD for $175, I think that that is a pretty fair price, but I need to know what you think, if you like the price, when you think he should come over to check out.
  10. The YouTube video shuffler sucks! I keep on getting the exact same songs :(