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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Celstra

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  1. Thanks to everyone for the helpful comments. All I can do is just press on through it and practice practice I suppose. I think i might do that sketch book on cghub, I see they have some drawing jams as well which might be helpful.  
  2. I have been trying to draw for a few years now and just keep getting discouraged. I don't want to do this as a career but as a hobby, I have so many ideas of what I want to draw. Traditional college classes are out of the question my schedule is to full for any side classes in art. So I tried ctlPaint website and did some of his drawing by hand tutorials. Draw 20 cell phones or 15 spoons, negative space, contour drawing, etc. But I don't want to draw 20 cells phones you know, anyway my question is what would be the best approach to tackling this. My goal is character design as well as environments, I do want to go into digital painting but I feel I need to get a foundation down first. Should I try to learn how to draw digitally right off the bat?(I already own a tablet and Photoshop) or should I start with paper pencil? Has anyone heard of the Walker Boys Studio you can buy a DVD titled:  2D Art Foundation Training (Lighting, Rendering, Storyboard, Layout, Perspective 1,2,3,4,5,6)   Just wondering if this is worth the $74 for 21+ hours on instruction since I cant take a physical college course?   I know there is a bunch of pinned resources at the top and have looked through them. I just have a desire to create something, but I constantly get discouraged in most of the things that I try. I have also watched Feng Zu (I think that's his name) YouTube channel on concept art etc. I have started programming tutorials because I thought well you know drawing maybe is not for me. But I always come back to drawing. I want to create something, just whole worlds and characters and all kinds of things. But there is a disconnect between my brain and putting it on paper the way i want it to look or envisioned it. Maybe I rambling, this might be wrong place to post this too because of it being a game creating type forum. Any help would be greatly appreciated.