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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

BrianJensen

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About BrianJensen

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  1. Bad girls take the bus!
  2. Day 1: Bed time: 2am | Wake up: 7am | No naps Day 2: 3am | 8am | No naps Day 3: 4am | 9am | No naps Day 4: 4am | 9am | NAPS WILL BE HAD I must hate to sleep.
  3. Just noticed my phone is off. Oh well. hit me up on FB
  4. If I stood outside and waved at the sky and you were on some other galaxy in space and assuming you had a telescope powerful enough to see me wave. By the time the light reached you so you can see me wave at you I would have been dead millions of times over. Yet you would still be able to see me wave and even carry out my entire rest of my life as if I were alive all due to perspective on the speed of light.
  5. So I ended up winning a book on Computer Programming that is up to date. So I did a little looking around at the contest. There were 8 people who won. 5 got e-books and 3 get an actual physical copy. I won the physical copy...Good thing cause anyone can download the ebook lol. And I do better with a book.
  6. I just tried to light my cig with a glass of water. I think it's bed time.
  7. Using their religion against them. Only a crazy person would use religion as a tool for murder. Earle Leonard Nelson, aka The Gorilla Killer (May 12, 1897 – January 13, 1928), was an American serial killer. Nelson's victims were mostly landladies, whom he would approach on the premise of renting a room. Nelson often studied his worn Bible, using it to keep his victim at ease and off-guard around him. Once he gained their trust, he would kill them, almost always by strangling them, and engag...
  8. Working on pixel art. Cannot draw, but I can recolor. The white tree is the original one. The Fall tree and summer trees I did.
  9. At least GB didn't lose Hahaha. Bear Down Haha
  10. Please visit me on www.facebook.com/spritecreator3 for all questions and comments. Follow Sprite Creator 3 to receive content updates.   Requires Java 6+ found here http://www.oracle.com/technetwork/java/jav...oads/index.html This program will NOT run if you do not have Java 6+ installed. Java 7 is recommended. Updated 12-02-2013 All links current. Current Update: Added a new Sprite Creator 3 XP version. Enable double clicking of runnable JAR file: If you have not set file associations for ".jar" file types then right click "SprCre.jar" select "open with", go to where Java JRE is installed (usually c:/Program files (x86)/Java/jre7/bin" for 64bit java or "c:/Program Files/Java/jre7/bin" for 32bit java.) Select javaw.exe (Must use javaw.exe NOT java.exe) and click ok. That should make the the jar runnable on double click. Or you can run SprCre3.bat. The path after "c:/Program Files/Java/" may appear different but just select the jre folder. Did you find this program useful? Help me promote this applet by going to my facebook page and liking and commenting there on the wall. Would love to hear what people have to say. Sprite Creator 3: Facebook Page NOTE: For entertainment and my personal use. Feel free to repost this where ever you like. If you would like the Source Code you can email me at Jensen_305@yahoo.com. Generation is saved in png format with transparency enabled. The files are Saved in the "Saved" folder ;)   Special Thanks: Axerax at RPGRevolution for the Sprite Creator 3 splash. Holder at RPGRevolution.com for your beard images. Famitsu Zac Ray Ying Holder   Sprite Creator 3 Download (bitly > Mediafire) Sprite Creator 3 Download (bitly > Rapidgator)   If you would like me to add resources that you made to this Sprite Creator PM a zip, I prefer mediafire please, and I'll see what I can do. If you would like to create resources for the project so I can add them I can provide how the image layouts are.
  11. Facebook crashed for like 15 seconds lol
  12. Everything is on its way to somewhere.
  13. Many updates have been done. Check out the Change.log Screenshots are outdated. Will no longer be updating forum posts. Please visit me on Facebook at www.facebook.com/spritecreator3 for all questions and comments. Follow Sprite Creator 3 to receive content updates.
  14. Programming for me is relaxing.
  15. I'm craving burgers. Fur burgers.