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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. “If a man does not keep pace with his companions, perhaps it is because he hears a different drummer. Let him step to the music which he hears, however measured or far away.” Henry David Thoreau
  2. Plus de chat, plus de chiens. A l'avenir, il y aura plus de chats, des noirs, des bleus, mais il y aura plus de chiens. Je n'aime pas les chiens. Les chats devront etre malins, parce qu'ils seront en minorite, comme toujour. Ils sont aussi plus petit que les chiens. Donc, les choses changerot, c'est l'eternelle histoire des chiens et des chats - happy weekend ans shabat shalom
  3. Klaus Martin Pfundstein Hey Klaus, benutzt ihr eigentlich auch Scala ?
  4. Weezy - Dedication 2 . You are watching a master at work
  5. Frohe Weihnachten ihre Saecke!!!
  6. The pope is a jerk. Period
  7. i really bought a mobile phone -.-
  8.   true. And talking about efficiency. Malloc/new are quite expensive in terms of computation cost (if you compare it to just decreasing the stack pointer) and also lead to heap fragmentation. 
  9. I co-sign nearly everything Xaan said. Even tho i'd go for Ruby with EventMachine instead of Node. But thats just personal taste. Both scale well and are easy to learn/use.
  10. woman - W ife O f Man ... always remember
  11. Gwen van Poorten is jaarig? That explains why the internet is so slow ^^ :-) Alles gute
  12. just use a sha512 with salt and push your regular stream through it. the results you write on disk. the salt should be hardcoded somewhere. when somehow then wants to "crack" your program, he would need to get the salt out of the binary.
  13. is it akward that i think its kinda fun, when i hit you on the back of your head with a gun ?
  14. this guy who plays rick in walkingdead grew to a fantastic actor. omfg #season3ep4