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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. What i want is kind of like Minecraft, but without it being blocky, not sure if it's possible though, like you said. I don't need random generation right now though, so don't worry about that. What i was thinking was to make it like a bunch of models stuffed together like Minecraft where it's just a bunch of squares all over the place, not sure how well it would work though. Do you have any idea on how it can be done? PS. jMonkeyEngine is just like using LWJGL, but with an IDE to use. So it doesn't make any difference in the code.
  2. Alright, so i got this game i'm trying to make, but the problem is, the terrain. I want it to be possible to get deformation when for example, digging. For reference, i'd like something similar to Minecraft when it comes to terrain, not necessarily randomly generated, but where every block has it's own properties, but not, you know, blocky. Any ideas? PS. I'm using jMonkeyEngine 3 for OpenGL (Which uses LWJGL as well)
  3. Java is used for Android Development, and eclipse is the recommended Android IDE as suggested by Google themselves, since they have SDK plugins to emulate in eclipse as well. [url="http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/indigosr1"]http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/indigosr1[/url] for the IDE [url="http://developer.android.com/sdk/eclipse-adt.html"]http://developer.android.com/sdk/eclipse-adt.html[/url] for the tools Good luck!
  4. Well, the game i have planned is gonna be EXTREMELY open-ended. I have been thinking about making randomly generated worlds, but problem is, i don't even know how i'm supposed to make the terrain into objects, and not just a plane with textures and models on it. Kinda like Minecraft in that sense, where every type of block has it's own properties. But like Minecraft, i'm satisfied with starting out with a pre-defined world, if i can just get a terrain that's comprised of several types of properties, then i'm sure i could go somewhere on my own. So i guess what i really need is a way to change the terrain into a bunch of objects. (Dirt being an object, grass being an object, etc) And now that i think about it, i have a feeling i just answered my own question, but please, do help me out in case i didn't. Thanks for the answers so far guys!
  5. I've been planning a game for a while, and i'm having a hard time finding a place to start working on it. Where do i start, and how? My guess would be the visuals like terrain and stuff, but i'm not sure. Any ideas?
  6. Wow, quick and awesome answers! Truly appreciated! The part about a to-do list is just amazing, i can't believe i didn't think of that sooner! All the projects i've had haven't had any proper planning, which probably led me to be confused about where and how to start. And that i just need to keep going. Thanks Serapth, Telastyn, and Zern. You gave me insight on what i was doing wrong. Definitely gonna plan more next time!
  7. Hello, I've been trying to make games for over a year now, and seeing as i have nothing of worth, i'm starting to think there's something wrong. Here's the problem. I know how the language functions (C# and Java) but as soon as i have to program something myself, everything i've learned so far, just disappears from my head. I just sit there thinking. What do i do? I understand everything when i look at others programming. This bothers me a lot seeing as my biggest dream is to make a living off game development. I am diagnosed with Asbergers, and i hope that has nothing to do about it. Does anyone know what might be the problem? It would mean a lot to me if i could figure out why this is.