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  1. ??? Guiguan Lin ??8/2???? ???????????? ?????TDKR??!
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  3. command through UDP

    [quote name='Madhed' timestamp='1342899335' post='4961748'] use ip address/port to identify clients. additionally you can assign a random session id to the user which he has to send with every packet [/quote] Good solution! However, is that means if I want to allow a user to multi-login with the same IP, I can't fix the client port? Is a MMORPG game client using random port normal? Any pros and cons? Thank you!
  4. I'm working a realtime mmo, using UDP protocol to send command and MySQL as my database. However, I have some question about login system. Since UDP doesn't create a static channel, I have to send the command with user information to identify who send it. Of course I won't send the username and password in each UDP command, The question is, how do I identify that who send the command to server?
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