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Sawm

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About Sawm

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  1. i don't see whats wrong with that but its because i was with my girlfriend when i reformatted and i told her to chose the name of my baby( aka my computer ) i didint wan't to bump this up but i wanted to say thanks to all the help i ended up following this tutorial (http://minalien.com/.../sfml-zelda-2a/) and setting it up to work, the only thing i can see is that in the tutorial in main.cpp he uses int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { return EXIT_SUCCESS; } witch i am not familiar with i have always just used int main() and i dont really like using code i dont understant, but hey it compiles without the error im happy with it for the momment, im bringin this up because just using int main() gives me compiler errors. p,s . currently looking at your site Serapth did not see it sorry, thanks for the help. any beginner sfml sites you guys know of? thanks again.
  2. like this? sfml-system-s-d.lib sfml-window-s-d.lib with those linker settings i get this error 1>------ Build started: Project: sfml, Configuration: Debug Win32 ------ 1>Build started 26/08/2011 12:45:18 AM. 1>InitializeBuildStatus: 1> Creating "Debug\sfml.unsuccessfulbuild" because "AlwaysCreate" was specified. 1>ClCompile: 1> All outputs are up-to-date. 1>ManifestResourceCompile: 1> All outputs are up-to-date. 1>Link: 1> All outputs are up-to-date. 1>sfml-window-s-d.lib(WindowImplWin32.obj) : warning LNK4049: locally defined symbol ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)) imported 1>sfml-window-s-d.lib(Window.obj) : warning LNK4217: locally defined symbol ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)) imported in function "protected: static void __cdecl std::deque<class sf::Event,class std::allocator<class sf::Event> >::_Xlen(void)" (?_Xlen@?$deque@VEvent@sf@@V?$allocator@VEvent@sf@@@std@@@std@@KAXXZ) 1>sfml-window-s-d.lib(VideoMode.obj) : warning LNK4049: locally defined symbol ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)) imported 1>sfml-window-s-d.lib(WindowImpl.obj) : warning LNK4049: locally defined symbol ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)) imported 1>sfml-window-s-d.lib(VideoModeSupport.obj) : warning LNK4217: locally defined symbol ??1?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@XZ (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::~basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(void)) imported in function "class std::_Vector_iterator<class sf::VideoMode,class std::allocator<class sf::VideoMode> > __cdecl std::_Checked_base<class std::_Vector_iterator<class sf::VideoMode,class std::allocator<class sf::VideoMode> > >(class std::_Vector_iterator<class sf::VideoMode,class std::allocator<class sf::VideoMode> > &)" (??$_Checked_base@V?$_Vector_iterator@VVideoMode@sf@@V?$allocator@VVideoMode@sf@@@std@@@std@@@std@@YA?AV?$_Vector_iterator@VVideoMode@sf@@V?$allocator@VVideoMode@sf@@@std@@@0@AAV10@@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : warning LNK4217: locally defined symbol ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)) imported in function "public: __thiscall std::vector<unsigned char,class std::allocator<unsigned char> >::vector<unsigned char,class std::allocator<unsigned char> >(unsigned int)" (??0?$vector@EV?$allocator@E@std@@@std@@QAE@I@Z) 1>sfml-window-s-d.lib(Window.obj) : warning LNK4217: locally defined symbol ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)) imported in function "protected: static void __cdecl std::deque<class sf::Event,class std::allocator<class sf::Event> >::_Xlen(void)" (?_Xlen@?$deque@VEvent@sf@@V?$allocator@VEvent@sf@@@std@@@std@@KAXXZ) 1>sfml-window-s-d.lib(VideoMode.obj) : warning LNK4217: locally defined symbol ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)) imported in function "public: class std::_Vector_iterator<class sf::VideoMode,class std::allocator<class sf::VideoMode> > & __thiscall std::_Vector_iterator<class sf::VideoMode,class std::allocator<class sf::VideoMode> >::operator+=(int)" (??Y?$_Vector_iterator@VVideoMode@sf@@V?$allocator@VVideoMode@sf@@@std@@@std@@QAEAAV01@H@Z) 1>sfml-window-s-d.lib(WindowImpl.obj) : warning LNK4049: locally defined symbol ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)) imported 1>sfml-window-s-d.lib(VideoModeSupport.obj) : warning LNK4049: locally defined symbol ??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@PBD@Z (public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(char const *)) imported 1>sfml-window-s-d.lib(Window.obj) : warning LNK4217: locally defined symbol ?length@?$char_traits@D@std@@SAIPBD@Z (public: static unsigned int __cdecl std::char_traits<char>::length(char const *)) imported in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : warning LNK4049: locally defined symbol ?length@?$char_traits@D@std@@SAIPBD@Z (public: static unsigned int __cdecl std::char_traits<char>::length(char const *)) imported 1>sfml-window-s-d.lib(WindowImplWin32.obj) : warning LNK4217: locally defined symbol ?size@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIXZ (public: unsigned int __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::size(void)const ) imported in function "public: __thiscall sf::priv::WindowImplWin32::WindowImplWin32(class sf::VideoMode,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,unsigned long,struct sf::WindowSettings &)" (??0WindowImplWin32@priv@sf@@QAE@VVideoMode@2@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@KAAUWindowSettings@2@@Z) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base_secure::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base_secure@std@@QBEXXZ) referenced in function "public: void __thiscall std::deque<class sf::Event,class std::allocator<class sf::Event> >::push_back(class sf::Event const &)" (?push_back@?$deque@VEvent@sf@@V?$allocator@VEvent@sf@@@std@@@std@@QAEXABVEvent@sf@@@Z) 1>sfml-window-s-d.lib(VideoMode.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base_secure::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base_secure@std@@QBEXXZ) 1>sfml-window-s-d.lib(VideoModeSupport.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base_secure::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base_secure@std@@QBEXXZ) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base_secure::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base_secure@std@@QBEXXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::~_Container_base_secure(void)" (__imp_??1_Container_base_secure@std@@QAE@XZ) referenced in function "protected: __thiscall std::_Container_base_aux_alloc_empty<class std::allocator<class sf::Event> >::~_Container_base_aux_alloc_empty<class std::allocator<class sf::Event> >(void)" (??1?$_Container_base_aux_alloc_empty@V?$allocator@VEvent@sf@@@std@@@std@@IAE@XZ) 1>sfml-window-s-d.lib(VideoMode.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::~_Container_base_secure(void)" (__imp_??1_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImpl.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::~_Container_base_secure(void)" (__imp_??1_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::~_Container_base_secure(void)" (__imp_??1_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) referenced in function "public: __thiscall std::logic_error::logic_error(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (??0logic_error@std@@QAE@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@@Z) 1>sfml-window-s-d.lib(VideoMode.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) 1>sfml-window-s-d.lib(WindowImpl.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) 1>sfml-window-s-d.lib(VideoModeSupport.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (__imp_??0?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@ABV01@@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::c_str(void)const " (__imp_?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::c_str(void)const " (__imp_?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ) referenced in function "public: virtual char const * __thiscall std::logic_error::what(void)const " (?what@logic_error@std@@UBEPBDXZ) 1>sfml-window-s-d.lib(VideoMode.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::c_str(void)const " (__imp_?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ) 1>sfml-window-s-d.lib(WindowImpl.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::c_str(void)const " (__imp_?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ) 1>sfml-window-s-d.lib(VideoModeSupport.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: char const * __thiscall std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >::c_str(void)const " (__imp_?c_str@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEPBDXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::_Container_base_secure(void)" (__imp_??0_Container_base_secure@std@@QAE@XZ) referenced in function "protected: __thiscall std::_Container_base_aux_alloc_empty<class std::allocator<class sf::Event> >::_Container_base_aux_alloc_empty<class std::allocator<class sf::Event> >(class std::allocator<class sf::Event>)" (??0?$_Container_base_aux_alloc_empty@V?$allocator@VEvent@sf@@@std@@@std@@IAE@V?$allocator@VEvent@sf@@@1@@Z) 1>sfml-window-s-d.lib(VideoMode.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::_Container_base_secure(void)" (__imp_??0_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImpl.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::_Container_base_secure(void)" (__imp_??0_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base_secure::_Container_base_secure(void)" (__imp_??0_Container_base_secure@std@@QAE@XZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::ios_base::width(int)" (__imp_?width@ios_base@std@@QAEHH@Z) referenced in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::ios_base::width(int)" (__imp_?width@ios_base@std@@QAEHH@Z) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::sputn(char const *,int)" (__imp_?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z) referenced in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::sputn(char const *,int)" (__imp_?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHPBDH@Z) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static bool __cdecl std::char_traits<char>::eq_int_type(int const &,int const &)" (__imp_?eq_int_type@?$char_traits@D@std@@SA_NABH0@Z) referenced in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static bool __cdecl std::char_traits<char>::eq_int_type(int const &,int const &)" (__imp_?eq_int_type@?$char_traits@D@std@@SA_NABH0@Z) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static int __cdecl std::char_traits<char>::eof(void)" (__imp_?eof@?$char_traits@D@std@@SAHXZ) referenced in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: static int __cdecl std::char_traits<char>::eof(void)" (__imp_?eof@?$char_traits@D@std@@SAHXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::ios_base::width(void)const " (__imp_?width@ios_base@std@@QBEHXZ) referenced in function "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl std::operator<<<struct std::char_traits<char> >(class std::basic_ostream<char,struct std::char_traits<char> > &,char const *)" (??$?6U?$char_traits@D@std@@@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: int __thiscall std::ios_base::width(void)const " (__imp_?width@ios_base@std@@QBEHXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Lock(void)" (__imp_?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) referenced in function "public: __thiscall std::basic_ostream<char,struct std::char_traits<char> >::_Sentry_base::_Sentry_base(class std::basic_ostream<char,struct std::char_traits<char> > &)" (??0_Sentry_base@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@AAV12@@Z) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Lock(void)" (__imp_?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) 1>sfml-window-s-d.lib(Window.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Unlock(void)" (__imp_?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) referenced in function "public: __thiscall std::basic_ostream<char,struct std::char_traits<char> >::_Sentry_base::~_Sentry_base(void)" (??1_Sentry_base@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@XZ) 1>sfml-window-s-d.lib(WindowImplWin32.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::basic_streambuf<char,struct std::char_traits<char> >::_Unlock(void)" (__imp_?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEXXZ) 1>C:\Users\SEX\Documents\Visual Studio 2010\Projects\sfml\Debug\sfml.exe : fatal error LNK1120: 12 unresolved externals 1> 1>Build FAILED. 1> 1>Time Elapsed 00:00:00.27 ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== are those missing filles? D:
  3. hello, i have been trying to set up sfml on visual studio 2010, ( sfml 1.6) and i have tried ALOT of thing but nothing works , i recompiled the project i have downloaded the filles from a site that said those where the compiles vs 2010 lib filles ect ect i have linked evrything correctly ( i really hope ) and i was able to use some functions in command prompt but as soon as i try to make a basic window it gives me "The application was unable to start correctly (0xc0150002). Click OK to close the application. i have the .dll's in the main projects folder, and im not getting any compiler errors :S this is the code #include <SFML/Window.hpp> int main() { sf::Window App(sf::VideoMode(800, 600, 32), "SFML Test Window"); bool Running = true; while (Running){ App.Display(); } return EXIT_SUCCESS; } and this is the debug output 'sfml.exe': Loaded 'C:\Users\SEX\Documents\Visual Studio 2010\Projects\sfml\Debug\sfml.exe', Symbols loaded. 'sfml.exe': Loaded 'C:\Windows\SysWOW64\ntdll.dll', Cannot find or open the PDB file 'sfml.exe': Loaded 'C:\Windows\SysWOW64\kernel32.dll', Cannot find or open the PDB file 'sfml.exe': Loaded 'C:\Windows\SysWOW64\KernelBase.dll', Cannot find or open the PDB file 'sfml.exe': Loaded 'C:\Program Files\AVAST Software\Avast\snxhk.dll', Cannot find or open the PDB file 'sfml.exe': Loaded 'C:\Users\SEX\Documents\Visual Studio 2010\Projects\sfml\sfml\sfml-window-d.dll', Cannot find or open the PDB file The program '[7996] sfml.exe: Native' has exited with code -1072365566 (0xc0150002). what should i do ? reinstal vs 2010? get another ide? i am pretty bummed out about this i have been trying recompiling and relinking over and over i hope i did not just screw it up even more. any more info that could help?
  4. action script is the language : this is what the difference between them --->http://armorblog.com/2008/01/actionscript-2-vs-actionscript-3-a-practical-comparison/ good place to start --->http://www.gotoandplay.it/_articles/2007/02/game_tutorial_part1.php?PHPSESSID=0fc4acd6e39e98bfce9aba53cff29d76 cs5/cs4/cs3? adobe flash cs5? any of them will do if i am correct
  5. Sawm

    c++ CMD help needed.

    thanks! but sadly enough i cant watch videos :S i have pretty short bandwidth and im kinda ehh poor? :S cant aford another 50$ worth of bandwidth on my bills i really wish i could but hey! maybe i can find a written tutorial about that series of video , also what is it i am looking for? ( not about the evil monkeys game) i mean whats the name ? i am trying to do research but its hard considering i don't know what i am looking for ;( don't know if you understand what i mean, i really hope some one does this is really the only thing i can see myself doing in this world that insist depressing ;3 ANYWAYS ! im off to learn stuff in the meanwhile ;o -sawm
  6. I will try and make this brief, so im new to c++ im in love with video games and i have a love for dreaming about video games that don't happen to be on the surface of this planet(sadly). Anyhow like i said i am quite new and for my first "big" project i want to make a CMD rpg , i adjusted the cmd window so it is almost double its initial size ( in height ) , so half of it i want to be the adventure mode where a little ASCII char ( lets say "@" is the char) roams around a certain magical world, and the other half would be the menus info text ( stats, talk, item, equip, search, ect...) my problem is the window where the char roams around in, I want it too kinda like in pokemon , dragon warior(nes) old school nes final fantasy style where the char is static in the middle of the screen and it is the environment around him that moves. but i haven't quite grasped how they do i get the basic idea but i am missing something was wondering if any one had an idea of a way i could do this. do{ Map( CurentMap, positionInMapX , positionInMapY ); if ( Move_up()) { positionInMapY--; } }while(1); is the basic idea behind it from my point of view but i am missing how to make all this stay in frame , also how would i store these maps? 2 dimentional array? D: anything i should read that would help me understand basic of what i am trying to achieve? [edit] I have been wondering also if i would be to want to start with SDL(2d game programming, how much c++ would i need to know to fully understand SDL ? how far into the huge world of c++ can i start learning SDL? any requirements? must know basic stuff i should know before jumping into it or a quiz i could take to see if i am ready? just curious. [edit] -Sawm -p.s sorry my English is pretty bad i know, sorry if this is hard to understand :S i wish i just knew how to do it lol.
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