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RobertLong

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Everything posted by RobertLong

  1. Lately I've been playing a lot of Minecraft and Terraria and I have been really sucked into the whole sandbox genre. I have intermediate knowledge of C# (Mostly WCF and Winforms, no experience with directx/opengl) and I'd like to just mess around and make a little sandbox game where I can place and manipulate 3d models. Eventually I would like to add Multiplayer to the mix and I was wondering if anyone had any recommendations for a 3D Game Engine that I can accomplish this with. I'd like to stick with C# and I would like a higher level networking library to work with and I've been looking at Unity 3D or Essenthel Engine. I really like their level streaming capabilities which I think would really help with large levels and user generated content. I'm just looking for something simple, because as far as 3D games go I'm basically a noob. Can anyone recommend either of these or something else?
  2. RobertLong

    C# Engine for Sandbox Game

    I've barely used Unity. Just messing around but yeah I'll probably stick with it. As far as generating a world, I wasn't really considering it because I wanted to use real terrains and not just blocks. Doing the same with mesh terrain would be cool, but that could be a future project. Thanks.
  3. RobertLong

    C# Engine for Sandbox Game

    That's quite alright, I've actually been on these forums before a while ago and I've seen that. If you can't recommend an engine then would you advise sqlite to save the level data? Is that at all standard for save files or is there something else more appropriate for this?
  4. RobertLong

    C# Engine for Sandbox Game

    I planned on building a terrain in the editor and then placing a bunch of props that I modeled such as foliage and rocks. The rendering of the world is already done by the engine and I won't have to program the graphics systems such as 3D rendering and lighting and such. That I'm not comfortable at all with. I don't want to build an engine, I just want to write code to add character interactions and the systems to save what the character has done (and maybe later networking). So no, I'm not programming a world really, If I was then yes I would not be comfortable. What I am comfortable with is writing all the code for those character interactions. Getting objects to spawn and snap to the terrain, rotating those objects, deleting objects, and then finally saving the objects. I'm fairly certain I can do that (I've already created a script in Unity 3D to spawn objects where I want while waiting for responses). So, I'm sorry if this comes out as being rude but I don't need advice on what kind of project I should be making as a beginner, I think this is within my reach. I do need help finding the right tools for the job though. Should I invest money in something that will be much easier/better or should I go with a free alternative? If you could answer that, I would be very appreciative.
  5. RobertLong

    C# Engine for Sandbox Game

    Yeah, but in VB6 a long time ago. I'm not too worried about the programming personally. I just want to make a world where I can place/break things and move around and then save it. Then eventually add multiplayer and other gameplay elements. It would be a sandbox game in two aspects 1. You build stuff in a world 2. Its a testing ground for my learning of game programming. Also, if someone could recommend a database or file type to store the level that would be great too. I was planning on sqllite because I'm familiar with it but I'm worried about the performance. Although, unlike games like minecraft I wont be generating and saving the terrain in a bunch of blocks, just the objects that I place and create.
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