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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Yidito

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  1. [quote name='N Sampson' timestamp='1327570503' post='4906368'] Looks good I'd never heard of this game before rubbish name though. I'm enjoying Skyrim even with all the bugs and lag [/quote] skyrims a good game im not going to lie, but project offset could have done better.....damn you intel......................
  2. [quote name='way2lazy2care' timestamp='1327527186' post='4906225'] [quote name='swiftcoder' timestamp='1327517504' post='4906169'] We never saw enough gameplay to tell, only a few quicktime events. And while the art-style was very cool, it was fairly vanilla high-fantasy (think Tolkien). [/quote] When did we see quicktime events? There was a gameplay trailer a while ago that looked fairly awesome; the environments especially. [media]http://www.youtube.com/watch?v=FpdPWVfaBQs[/media] tech demos were hot though: [media]http://www.youtube.com/watch?v=JOPbyl7r8gk[/media] [media]http://www.youtube.com/watch?v=5cLOLE9Tn-g[/media] [media]http://www.youtube.com/watch?v=myPuNXnLtwo&feature=related[/media] [media]http://www.youtube.com/watch?v=HX0jO3y02iI&feature=related[/media] [media]http://www.youtube.com/watch?v=HX0jO3y02iI&feature=related[/media] [media]http://www.youtube.com/watch?v=9NlKCA7aHlo&feature=related[/media] [media]http://www.youtube.com/watch?v=X3z0t02bAj4&feature=related[/media] Personally I'll miss it because it looked like it was going to be a really solid fantasy action fps. Skyrim is solid, but this looked much more action oriented than RPG oriented, which I was excited for. Fantasy often gets backed into the RPG corner, when it has a lot of potential outside that corner. [/quote] Very true
  3. [quote name='swiftcoder' timestamp='1327517504' post='4906169'] it was fairly vanilla high-fantasy (think Tolkien). [/quote] Thats the beauty of it, this game looked amazing
  4. because this game is epic, have you ever seen a game that is simular to Project offset in anyway?
  5. im not trying to fund PO im just trying to raise awareness about a game that could have had such an impact on the gaming industry.
  6. well ive tryed that quitwe a while ago, i think if enough people contact them about Project Offset, maybe theyll rethink into making it again
  7. [quote name='ranakor' timestamp='1327408688' post='4905766'] [quote name='double O seven' timestamp='1327373232' post='4905670'] [quote name='Hodgman' timestamp='1327372760' post='4905667'] If there was one guy called "Intel" then sure, you'd expect some sensible, rational behaviour out of them... but that's not how corporations work. "Intel" is thousands of different middle-managers, lawyers, policies, conference calls, filing systems, etc... Just finding out which internal department thinks they're in charge of that IP would be an endless task, and just when you find out, some general-manager would re-structure the internal business, playing musical chairs with the people that should be responsible. Then even if you do find someone who thinks they're responsible for it, you've got to convince them to actually rock the boat and stick their neck out for you, which involves them informing the people around them about this seemingly insignificant piece of property that they apparently own, and then convincing the rest of the business that it's critical for the business to sell that property as soon as possible, and that doing so is the best option, and that the countless hours of legal paperwork is indeed worth it, all while [url="http://en.wikipedia.org/wiki/Parkinson%27s_Law_of_Triviality"]bikeshedding[/url] profusely. Also, when an organisation gets big enough, it becomes impossible to tell the difference between disorganisation, incompetence and malice, which means that by sheer fact that it will be a disorganised process, it will give the impression that other's are working against you, or doing their best efforts to derail themselves... Suddenly it's not easy to be sensible. [/quote] I like his explanation better lol Essentially Hodgman is right, its like one hand doesn't know what the other is doing. [/quote] Maybe the right hand to contact would be the one that was in charge of the aquisition of the company at the start? That department should at least be able to direct you to the right decidors. Also while responsibility tends to dillute in larger companies there usually are borders (large branches where you at least know you're in the right branch), you could bypass those people and directly contact the top of the branch which sounds very normal for an aquisition request anyway no? [/quote] I'd Find that true, instead of going through the hassle of all of intel why not contact the top? its 2012 , and i think that Intel has realy forgoten about Project Offset, wouldnt it now be a good time to ask them or do something at the least?
  8. Damn intel, just because their GPU department sucks big Spherical objects, doesnt mean they have to destroy the most epic game!!! uhh...let us start a petition my friend double O seven, like make a website and get as much petitions signed as possible!
  9. yes i have read it previously,but let us think of something that we can do, to convince intel to giving the IP and Engine to fractiv, i SERIOUSLY want to see this game!
  10. Man i am seriously willing to put my time to convince or even beg intel to give the source code and assets to fractiv, Project Offset had such damn potential!!!! Let us at gamedev do something!
  11. well question of curiousity, can one buy the whole of project offset from intel? man because i am willing to do so.
  12. man....................that game brought tears to my eyes [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] sniff.... but wait, why ditch the old concepts? the game was doing just epicly fine, surely they wont do that, other wise it wont be no project offset [img]http://www.wallpaperpimper.com/wallpaper/Games/Project_Offset/Project-Offset-2-UQ2L3ARJFZ-1280x1024.jpg [/img].[img]http://bulk2.destructoid.com/ul/178010-off.jpg[/img]
  13. anybody think that project offset should be un cancelled? should we as a gamedev community propose something. I had high hopes for this game...
  14. yeaee my first alpha of my game is almost complete