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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Mixamo has just released a video tutorial [url="http://www.mixamo.com/c/articles/unity-visualization"]here[/url]. The video describes a workflow for doing visualization in Unity with characters. There is an emphasis on using Beast for light mapping and light probes for dynamic objects. We are attempting to use as many free resources as possible in this pipeline and hopefully it can give developers a good sense of how to use our tools. The video is geared towards architects trying to add people to a real-time environmental visualization, however these techniques work for games as well. If anyone has ideas about other resource that could aid this type of workflow, we would love to hear them. Thanks
  2. "Mixamo would like to announce that [size=5][b]The Auto-Rigger [/b][/size]is now free for any mesh under 10,000 triangles." This amazing free option that can be beneficial to 3D Artists beginner and advanced. Check it out here: [url="http://www.mixamo.com/c/auto-rigger"]http://www.mixamo.com/c/auto-rigger[/url]
  3. [COLOR="DarkRed"][B]And the winners are:[/B][/COLOR] ============================== [url]http://www.mixamo.com/c/user-contests/space-battle-character-contest-winners[/url] ==============================
  4. Great news, the Contest has been extended based on contestants requesting more time. We've agreed to end the contest by one week. [color=#b22222][b]The new END DATE is MAY 4th @ 11:59PM PST[/b][/color] If you have already submitted feel free to refine the entry and resubmit! Otherwise, we'll see you at the end of the contest!
  5. 12 Days Remaining on the contest. Don't miss out on these prizes!
  6. Cornstalks. You bring up a good idea, about a contest for programmers. I'm making a note of this for later ;) I'll field any questions anyone else has.
  7. Pretty solid prizes here, nobody interested?
  8. [url="http://www.mixamo.com/c/user-contests/2012-3d-modeling-contest"][img]http://content.mixamo.com/CharacterContestWebImage.JPG[/img][/url] Mixamo is excited to announce our second official character contest. The Mixamo Space Battle Character Contest. Choose one of the two sides below, create your character based off the three requirements and be as creative as possible! We know there are a lot of talented character artists out there and we have some awesome prizes this time around! [i][b]Prizes[/b][/i] 1st place: [b]$1000 cash[/b] - [b]Unity3D Pro License[/b] - 50 Mixamo Credits -Interview and Featured on Mixamo - Professional Rendering of Your Character 2nd place: [b]$500 cash[/b] - [b]Unity3D iOS or Android License[/b] - 30 Mixamo Credits - Interview on Mixamo 3rd place: [b]$250 cash[/b] - 15 Mixamo Credits [i][b]Deadline [/b][/i]: [color=#ff0000][b]Extended to May 4th @ 11:59PM PST[/b][/color] [i][b]Submission Process[/b][/i] 1. Create your character (Choose one of the sides below, include the requirements and be as creative as possible) 2. Stick to the rules, under 40k tris! 3. Send three images [Beauty Shot, Construction, and Texture Sheet] to contest[at]mixamo.com Get all the details here: [url="http://www.mixamo.com/c/user-contests/2012-3d-modeling-contest"]http://www.mixamo.co...odeling-contest[/url] ==================================== CHOOSE YOUR SIDE ==================================== [left][b]THE VANGUARD[/b][/left] [left]Sworn defenders of the Galactic Nations. These super soldiers are cybernetically enhanced, gifts granted to them by the power source Heluim3. Because of these man made super powers they are only dispatched in the most dire of situations. Now an attack on the one of the largest heluim3 mining outposts in the system has forced the hand of the Galatic Nations and the Vanguard has been sent in.[/left][list] [*] [left]Male[/left] [*] [left]Super Soldier[/left] [*] [left]Cybernetic Super Power[/left] [/list] ==================================== VS ==================================== [left][b]VOID PIRATES[/b][/left] [left]These femme fatales descend from the Eridanus Supervoid, a dark matterless sector of deepspace and ransack mining outposts for Helium3, equipment and machinery. Because of their harsh living conditions they often have artificial limbs and support themselves on whatever they can steal. They've just begun an attack one the of the largest Helium3 outposts in the system, if they can make it out alive they will live like queens![/left][list] [*]Female [*]Space Pirate [*]Artificial Limb [/list]
  9. Hey Everyone, Are you looking for a new 2D application to edit your textures or work on concept art in? Looking for a place to get textures, a world generator or find out about various specialized 3d software? Or do you just want to see all the programs being used by so many other artists? Check out the new Free Mixamo [url="http://www.mixamo.com/c/resources"]GC Resource Finder[/url]. We've begun collecting and compiling the most comprehensive list of GC resources around! Please give it a look-see and let us know if we're missing one of your favorites!