Bal

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Everything posted by Bal

  1. Wow... Just swithced to eastl::string from my old string template class with surprisingly few problems. #Gamedev #Merlin3D
  2. Finally! Text scene nodes are working now. :-) #Merlin3D #opengl #gamedev http://t.co/A2RgCmcPDL
  3. Dead Cyborg 2 is about to launch in a week: https://t.co/D16NbPTdcC
  4. I can nicely debug #Merlin3D #Lua scripts with #Decoda while game is running. Fantastic job guys! :-) #Gamedev #Naturalselection
  5. I hope you'll like it. :)
  6. Found a workaround for a #SWIG bug: it did not exposed some member functions from base classes to #Lua. An older version solved the problem.
  7. Eliminated a lot of warnings, refactored some old code, optimized some other. Still looking for possible improvements... :-)
  8. Omnilight with shadow.

    From the album Features

  9. Features

  10. Omnilight with shadow.

    From the album Features

  11. Omnilight with shadow.

    From the album Features

  12. Omnilight with shadow.

    From the album Features

  13. Shadow Maps on Omnidirectional Lights http://t.co/H1u99Hwb
  14. History and Evolution of #GPU Architecture http://t.co/2OpZJRSN
  15. Blogpost about the new scripting features: http://t.co/Y7WGOOF0 #Merlin3D #Gamedev #Lua #SWIG